最后更新日: 2026-06-10
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
赛季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
鳞射采用物理攻击手型
以攻击同时提升速度的「鳞射」弥补超级进化造成的速度下降的物理攻击手型
超级烈咬陆鲨
| HP | 185 | 2 | |
|---|---|---|---|
| 攻击 | 222 | 32 | |
| 防御 | 135 | - | |
| 特攻↓ | 126 | - | |
| 特防 | 115 | - | |
| 速度↑ | 158 | 32 |
将能力点数特化于攻击和速度,以攻击同时提升自身速度的招式弥补超级进化造成的速度下降的物理攻击手型超级烈咬陆鲨。补强下降的速度,从上方施加高物理火力的运用变得可能。
副武器是更换候选
铁头的位置是更换候选。自身构筑不足的属性,或能攻击使用率高的宝可梦弱点的属性的招式选择吧。
提升速度后,以攻击种族值170打出的本系招式对对手队伍整体施加负担的王牌活跃。对弱点妖精和冰属性也持有有效的钢属性招式,所以能与广泛的对手交战。
物理耐久高的宝可梦是弱点
这超级烈咬陆鲨以物理方面战斗,因此物理耐久高的宝可梦是弱点。特别是特性「威吓」的宝可梦能降低其优势的攻击,所以注意吧。
气势披带累积王牌型
活用气势披带确保行动,以剑舞提升攻击后狙击全抜的对面型累积王牌型
烈咬陆鲨
| HP | 185 | 2 | |
|---|---|---|---|
| 攻击 | 182 | 32 | |
| 防御 | 115 | - | |
| 特攻↓ | 90 | - | |
| 特防 | 105 | - | |
| 速度↑ | 169 | 32 |
气势披带确保行动,剑舞提升攻击后狙击全抜的对面型累积王牌型。岩石封锁也能操控速度,以披带为盾,在不利对面也能强行行动的构筑。
可更换为克服弱点属性的招式
为对抗棘手的妖精属性,将岩石封锁更换为毒击或铁头也是一个选择。
从先发或死后上场展开,
气势披带确实累积行动次数,剑舞累积的物理王牌。对速度比自己快的对手,岩石封锁降低速度后接续后续,或自行突破。
拥有贯穿披带的「连续技」的宝可梦
气势披带对单发大伤害很强,但承受一回合多次攻击的「连续技」会被贯穿效果而击倒。特别是,拥有烈咬陆鲨四倍弱点冰属性连续技冰柱针或三连双踢的宝可梦是天敌。
隐形岩撒菱型
在物理耐久厚厚分配努力值,以隐形岩和撒菱削减对手的型
烈咬陆鲨
| HP | 215 | 32 | |
|---|---|---|---|
| 攻击 | 150 | - | |
| 防御↑ | 154 | 25 | |
| 特攻↓ | 90 | - | |
| 特防 | 105 | - | |
| 速度 | 131 | 9 |
AS头巾型
以讲究头巾提升速度,连甲贺忍蛙或多龙巴鲁托都能先制的型
烈咬陆鲨
| HP | 185 | 2 | |
|---|---|---|---|
| 攻击 | 182 | 32 | |
| 防御 | 115 | - | |
| 特攻↓ | 90 | - | |
| 特防 | 105 | - | |
| 速度↑ | 169 | 32 |
攻击和速度最大限度分配能力点数,
讲究围巾让其携带,能从上方锁住高速带宝可梦的型烈咬陆鲨。从高攻击力放出的本系逆鳞或地震,对对手盘面施加负担。
副武器尖石攻击可自由更换
尖石攻击更换为岩石封锁或岩崩也没问题。但所有招式命中都不安,谨慎使用吧。此外,毒击确保妖精属性的打点也是推荐。
讲究围巾逆转速度关系,从上方处理对手累积王牌或高速攻击手的阻止者角色。铁头或尖石攻击等广泛技范围,加上特性粗糙皮肤接触时的固定伤害削减也能胜任。
高耐久物理受宝可梦是弱点
烈咬陆鲨的弱点是高耐久物理受宝可梦。即使以头巾占上风也能承受,场面被扰乱的情况很多,所以与后方宝可梦配合战斗吧。
双打AS白色香草型
以携带白色香草重置威吓造成的攻击下降的双打向型
烈咬陆鲨
| HP | 185 | 2 | |
|---|---|---|---|
| 攻击 | 182 | 32 | |
| 防御 | 115 | - | |
| 特攻↓ | 90 | - | |
| 特防 | 105 | - | |
| 速度↑ | 169 | 32 |
将能力点数分配给攻击和速度,以
白色香草防止特性或招式造成的能力下降来战斗的物理攻击手型烈咬陆鲨。双打中强力的全体攻击地震和岩崩,对对手盘面整体施加负担。
「地震」与「跺地」选择
地震是跺脚选择。地震是能攻击对手2只的强力招式,但也会打到我方。未采用飞行属性或特性飘浮的队伍难以防止对我方的地震,因此跺地较推荐。
活用高速度和攻击,对对手多只造成伤害的角色。对手的威吓等造成的火力下降以白色香草无效化,集中攻击守住可防止。
冰属性宝可梦
烈咬陆鲨的弱点是冰属性宝可梦。冰属性招式是4倍弱点,因此种族值高的烈咬陆鲨也可能一击被击倒。与冰属性宝可梦对面时守住防止招式被击中,或岩崩攻击弱点同时瞄准畏缩吧。
属性
分类
性质
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| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 终极冲击 | 一般 | 物理 | 150 | 90 | 8 | 接触 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 舍身冲撞 | 一般 | 物理 | 120 | 100 | 16 | 接触 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 大闹一番 | 一般 | 物理 | 120 | 100 | 12 | 接触 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 泰山压顶 | 一般 | 物理 | 85 | 100 | 16 | 接触 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 破坏光线 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 轮唱 | 一般 | 特殊 | 60 | 100 | 16 | 声音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 声音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 帮助 | 一般 | 变化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鬼面 | 一般 | 变化 | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 剑舞 | 一般 | 变化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 火焰牙 | 火 | 物理 | 65 | 95 | 16 | 接触咬 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| 大字爆炎 | 火 | 特殊 | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| 喷射火焰 | 火 | 特殊 | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| 大晴天 | 火 | 变化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 水流裂破 | 水 | 物理 | 85 | 100 | 12 | 接触 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| 冲浪 | 水 | 特殊 | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| 求雨 | 水 | 变化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 雷电牙 | 电 | 物理 | 65 | 95 | 16 | 接触咬 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| 燕返 | 飞行 | 物理 | 60 | - | 20 | 接触切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 尖石攻击 | 岩石 | 物理 | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封锁 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 力量宝石 | 岩石 | 特殊 | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
| 隐形岩 | 岩石 | 变化 | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| 沙暴 | 岩石 | 变化 | - | - | 8 | 风 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| 毒击 | 毒 | 物理 | 80 | 100 | 20 | 接触 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| 地震 | 地面 | 物理 | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| 挖洞 | 地面 | 物理 | 80 | 100 | 12 | 接触 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 跺脚 | 地面 | 物理 | 75 | 100 | 12 | 接触 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| 重踏 | 地面 | 物理 | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| 流沙地狱 | 地面 | 物理 | 35 | 85 | 16 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |
| 大地之力 | 地面 | 特殊 | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| 热沙大地 | 地面 | 特殊 | 70 | 100 | 12 | 解冻 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| 泥巴射击 | 地面 | 特殊 | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| 撒菱 | 地面 | 变化 | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| 劈瓦 | 格斗 | 物理 | 75 | 100 | 16 | 接触 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 暗影爪 | 幽灵 | 物理 | 70 | 100 | 16 | 接触切 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| 逆鳞 | 龙 | 物理 | 120 | 100 | 12 | 接触 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 龙之俯冲 | 龙 | 物理 | 100 | 75 | 12 | 接触 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| 龙爪 | 龙 | 物理 | 80 | 100 | 16 | 接触切 | The user slashes the target with huge, sharp claws to inflict damage. |
| 广域破坏 | 龙 | 物理 | 60 | 100 | 16 | 接触 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| 龙尾 | 龙 | 物理 | 60 | 90 | 12 | 接触 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 鳞射 | 龙 | 物理 | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
| 流星群 | 龙 | 特殊 | 130 | 90 | 8 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. | |
| 龙之波动 | 龙 | 特殊 | 85 | 100 | 12 | 波动 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| 龙声鼓舞 | 龙 | 变化 | - | - | 16 | 声音 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| 咬碎 | 恶 | 物理 | 80 | 100 | 16 | 接触咬 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 狂舞挥打 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 咬住 | 恶 | 物理 | 60 | 100 | 20 | 接触咬 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 投掷 | 恶 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 铁尾 | 钢 | 物理 | 100 | 75 | 16 | 接触 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| 铁头 | 钢 | 物理 | 80 | 100 | 16 | 接触 | The user slams the target with its steel-hard head. This may also make the target flinch. |