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Morsel

Category
Food
Contraband level
Legal
Base value
30 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Inventory shape

2 × 1 cells · 2 occupied cells

How to get

Quick summary

Production and item use

Auto Butcher

Use Auto Butcher to process Rat.

Availability and notes

  • Own Auto Butcher.
  • Own Rat.
  • Place Rat with Auto Butcher, or install it in the appropriate cage or tank. Enable harvesting, leave room in its tray, and select an unprotected animal that meets the harvest settings.

Cost

Frequency
An item is obtained only when the calculated quantity is positive.
per disassembly
Quantity
Round down the remaining harvest weight divided by 100 g after larger cuts
Conditions
  • Round harvest weight to 75% of body weight before making cuts

Butcher Rat

Butcher Rat

Availability and notes

Cost

Frequency
An item is obtained only when the calculated quantity is positive.
per disassembly
Quantity
Round down the remaining harvest weight divided by 100 g after larger cuts
Conditions
  • Round harvest weight to 75% of body weight before making cuts

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Foodie Tourist

Foodie Tourist

Buys goods from the listed categories, subject to the buying rules below.

Base budget

750 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Upper Level Private Chef

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

400–500 credits, rising as the days go by.

Display Case · Displayed categories

Food

Eleanor

Eleanor

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

300 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Upper Level Citizen

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

300 credits.

Tourist

Buys goods from the listed categories, subject to the buying rules below.

Base budget

180–250 credits.

Food Bank Supplier

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Expedition Supplier

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Food

John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125–175 credits.

John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125–175 credits, rising as the days go by.

John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–150 credits.

Lower Level Citizen

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

125–150 credits.

Lower Level Elder

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125 credits.

Cadet Serpico

Cadet Serpico

Security

Buys goods from the listed categories, subject to the buying rules below.

Base budget

120 credits.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–120 credits, rising as the days go by.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Spacer Cook

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–120 credits.

Display Case · Displayed categories

Food

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Lower Level Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

90–110 credits, rising as the days go by.

Conditions for this item

  • The item belongs to the category selected from your inventory for this visit.
  • If this visit selected the variety preference, no item with this identity has already been sold to this buyer.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

80–105 credits.

Display Case · Displayed categories

Food

Cadet Serpico

Cadet Serpico

Security

Buys goods from the listed categories, subject to the buying rules below.

Base budget

100 credits.

Food Buyer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

75–100 credits.

Hungry Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

80–100 credits.

Display Case · Displayed categories

Food

Spacer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

75–100 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Annoyed Engineer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80 credits.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

61–69 credits.

Officer Lun

Officer Lun

Security

Buys Food, subject to the buying rules below.

Base budget

50 credits.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

35–50 credits, rising as the days go by.

Eleanor

Eleanor

Upper Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Old Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Pale Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Calories

275 kcal

Counts for Cadet Serpico's request: Yes

Uses of calories

Calories (kcal) are shown in the descriptions of food and some other items. They decide how much an item counts for Cadet Serpico's food request at the Dumping Ground, and how much it feeds animals and fish. Most items always have the same calorie value. The exceptions are harvested crops, which depend on their seed's traits, the leftover piece from cutting up a fish, which holds what the other pieces did not take, and fish feed, which loses calories as fish eat it.

Shown in the item's description.

Any item with a calorie value shows it in its description, as a whole number of kcal. This includes items that are not Food, such as fish feed.

For an item with the Meat mark, the line also says that it is meat.

Counted for the food request from Cadet Serpico at the Dumping Ground.

Only Food items with a calorie value count, each as its calories × its units (at least 1), including items inside containers. The food left at the Dumping Ground is added up when you leave, and the request needs 2000 kcal in total. While you are there, a notice appears once the total, with what was already counted, reaches 2000 kcal.

Fills an animal's hunger when it eats.

At the end of each day, an animal eats if its hunger is below 75% of its maximum. It first takes calories from a feed dispenser it can reach, up to the target set on the dispenser. If it is still hungry, it eats one item with a calorie value from where it is, whole, and its hunger rises by the item's calories (up to its maximum). Canned items and fish feed are not eaten this way. An animal whose hunger is below 300 and that has no food where it is may move to another area that has food.

The Meat mark makes no difference here. If the item is meat of the animal's own species (by its meat type), the animal may get Prion Disease, and it always does if the meat carries the disease.

Stored as calories in a feed dispenser, for animals and fish to eat.

Items with a calorie value can be put in it. When it blends (with its button, or by itself if set to), each item's calories are added to its store, up to 40000 kcal in total; an item that would go over is left as it is. Animals and fish put in it are cut up first, and the pieces go in the same way. Fish feed goes to its own store, which animals and Carnivore fish do not eat from. Animals and fish take only what they need to reach the target set on the dispenser (85% of their maximum hunger at first).

Meat (an item with the Meat mark or a meat type) goes to the meat store, and meat of a livestock species goes to a store for that species. Herbivore fish do not eat from these stores and Carnivore fish eat only from them; animals eat from them as well as from other food. An animal that eats from the store of its own species may get Prion Disease.

Fills a fish's hunger when it eats.

A fish eats when its hunger is below 75% of its maximum. It first takes calories from the feed dispenser attached to its tank, up to the target set on the dispenser. Next it eats fish feed in the tank, taking only what it needs to reach 85% of its maximum. Otherwise it eats one item with a calorie value in the tank, whole, and its hunger rises by the item's calories (up to its maximum). Canned items are not eaten. Items with a calorie value can be put into the tank.

Herbivore fish do not eat meat and Carnivore fish eat only meat; here meat means an item with the Meat mark or a meat type. Some species grow faster the more meat they have recently eaten.

Fills a fish's hunger when it eats roe in its tank.

If a Carnivore or Omnivore fish has not reached 75% of its maximum hunger and found no other item to eat, it eats the lightest roe or small fish in its tank that weighs at most 20% of its own weight. Eating roe raises its hunger by the roe's calorie value and does not count as eating meat.

Decides which pieces a fish-cutting machine sends to a connected feed dispenser.

A machine that cuts up fish sends each piece with a calorie value into the connected feed dispenser while there is room for its calories (40000 kcal in total); the other pieces go to its tray. Roe jars always go to the tray.