This page lists every Trait with its effect and the Aniimo that have it. It also explains what Traits are and how to check an Aniimo's Trait.

All Traits and Their Effects

Every Aniimo has its own Trait. The table lists each Trait's effect as the Aniilog shows it, along with the Aniimo that have it. Select an Aniimo's name to open its page.

TraitEffectAniimo
Air SuperiorityIncreases critical rate by 20% while flying.Cornet
AppealWhen entering battle, if the party has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.Susuta, Popota, Panpanta
Arc SurgeTeammates who receive this Aniimo's skill buff also gain 12% Lightning damage for 20s.Bulbly, Veilfloat, Luminelle
Band MemberWhen switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.Chirpi, Tromber
Battle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.Wisptis, Ignitis
Biting WindWhen dealing damage to targets with more than 5 stacks of Ice Debuff, increases Crit Rate of that damage by 15%.Bonesky, Fenrier, Glynsera
Blazing FlamesAlways has 20 stacks of Fire Debuff. Trick Fire Ring applies 4 stacks of Fire Debuff, while Fire Orb applies 3 stacks of Fire Debuff.Sparki, Flamerion
Bloom ClusterWhen casting Whirling Blossom Rain or landing the final hit of a basic attack, all Irisalis clones fire floral beams at the target, each with 15 Might. If an Irisalis clone's attack hits, this Aniimo gains 1 Dance Power. After accumulating 9 Dance Power, the next skill cast costs 50% less EP. When Fainted, it turns back into a flower and blooms again, restoring vitality. Can trigger once every 180s.Irisalis
BubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.Fahloo, Erlath
Counter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.Jawling, Helmwhelp, Helgon
Counting SheepEvery 10s, the next skill applies 1 stack of Drowsiness to the target. At 3 stacks, the target enters Nightmare for 20s. Targets in Nightmare have their Dark Resistance reduced by 27% and cannot move or cast skills for 3s. Taking damage removes the control effect.Dreaple
Dangerous FragranceWhen dealing damage to a target, reduces the target's Dark Resistance by 12% for 20s.Dewy, Fragrancier
Disco AniimoWhile on Turf, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 Dance Power. Hitting multiple targets does not grant extra Dance Power. At 24, the next skill costs no EP.Iris, Irisal
Earth AffinityWhile in Tunneling state, can cast skills and deals 20% extra BREAK.Pebbling, Geodeback, Minespine
Electro StashRestores 4 EP when a skill lands a critical hit.Fulmintis
EnergizedFor every 1,000 max HP, increases BREAK damage by 2%.Hummin
Energy FullIncreases max EP by 10.Somniwing
Flutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.Flutternym, Gracewing
Frostbite SunderBasic attacks apply Ice Debuff. Deals 35% extra BREAK to targets with more than 5 stacks of Ice Debuff.Geoclaw
Full EnergyAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.Inferlupa
Grand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.Celestis, Stellarys
Guardbreak ResonanceIncreases BREAK by 0.Helmut, Rookey
Judgment StormWhen applying a debuff to a target, Wind damage for the whole team increases by 16% for 20s.Eko, Eklue
Lunar PowerWhen not attacking with an advantageous element, final damage increases by 30%. Casting a skill or Ultimate grants 4 stacks of Silver Moon Mark. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP.Lunara
Overloaded EngineMoving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage.Baleetle, Waleetle
Phantom OpeningWhen a party member deals basic attack damage, gains 1 stack of Rose Mark, up to 10 stacks. Each stack of Rose Mark reduces Melloblum's EP cost by 3.Melloblum
Potent ErosionWhen a skill or Ultimate hits a target, reduces the target's Earth Resistance by 2% for 20s. Stacks up to 10 times.Cozite, Bailite
Power of FireDeals 30% extra damage to enemies with more than 5 stacks of Fire Debuff.Infergon
Power of NatureWhile off field, creates a patch of Turf under a teammate after they cast 3 skills.Leafy
Power SurgeWhen casting a skill with less than 20 EP, restores 4 EP.Besauce
Power SustainAfter skills land 6 critical hits, becomes Overcharged, immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.Bolty, Blazen
PrankEvery 18s, the next skill applies Curse to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with Curse.Hexxin
Prank MasterIncreases BREAK damage by 2% for 1,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.Tuckin
PursuitWhen dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.Pawney
Pyro ChargeAfter spending a total of 50 EP, gains Pyro Charge. Every 2s, apply 1 stack of Fire Debuff to nearby targets for 10s.Lavazar, Magmarex
Radiant CharmIncreases Water damage by 16% for all opposite-sex Aniimo on the team.Piopiota
Raging FireAfter using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.Squarrel, Squashel
Raging RampageBuilds Rage during battle. Basic attacks grant 2 points, every 10 EP spent on skill grants 10, and taking damage grants 2. At 100 points, enters the Enraged state. Enraged increases own skill damage by 30%, increases the EP recovery rate by 25%, and prevents Rage gain. Lasts 20s.Cubbo, Grizbo
Reliable Fire CompanionWhen in a party, increases party 15% Fire Elemental Boost. When Energy is above 40, the effect increases to 20%.Sparkelf
Rock EmpowermentRock Piles created by Bouldus can be destroyed by Waleetle's Stone Ball Drift, releasing shock waves and applying Disintegration to the target. Disintegration: Each stack reduces Earth Resistance by 6% and Movement Speed by 5% for 20s. Stacks up to 6 times.Bouldus
Scorching FlamesIncreases the damage dealt to elementally countered targets by 25%.Emberpup, Flameruff, Scorchhowl
Shrouded in MistGains 1 stack after being off the field for 5s or casting a basic attack. At 4 stacks, enters Shrouded in Mist state. Casting a skill consumes this state to enhance the skill's effects.Nimbi, Turbo
Solar GraceWhen not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants Solar Halo, enhancing the next skill.Helion
Spotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.Dazmand
StealthBuilds Momentum when dealing damage, up to 6 stacks. Momentum gain is doubled while tunneling. At max stacks, BREAK efficiency increases by 30% for 20s.Budclaw, Shrubclaw
Sword DanceEach skill used grants 1 stack of Sword Dance, up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of Sword Dance to deal 180% extra damage.Budsquire, Thornblade
ThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of Thunderbond. At 30 stacks, it enters the Thunderwing Stance when using its next skill or Ultimate. Lasts 10s.Fentuft, Fenmane
Tidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.Shelly, Sheldon
Tidal HeartWhile in water terrain or after absorbing water, increases Water Elemental Boost by 25% for 20s.Sherro
TuningEach skill cast grants 1 stack of Volume, up to 6 stacks. At 6 stacks of Volume, increases Crit Rate by 20% for 15s.Pomegg, Pomawk
Victory ConcertoWhile shielded, BREAK efficiency +40%. When triggering BREAK, plays Concerto, reducing the whole team's stamina cost by 30%. When you have 3 Movement-series buffs, increase all Movement effects by 30%.Tubster
Water SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.Skippy, Pranky, Glacy

In the Aniilog, Guardbreak Resonance reads "Increases BREAK by 0." According to our tester, 0 is only its base value: the actual BREAK increase grows with the Aniimo's P.DEF, and opening the Trait from Aniimo Management shows the live value.

Guardbreak Resonance in the Aniilog, showing "Increases BREAK by 0."

What Are Traits?

Traits are passive effects that give each Aniimo its own edge in combat. Unlike skills, which you use yourself during battle, a Trait triggers automatically when its condition is met or stays active the whole time.

Trait effects include raising damage, helping your Aniimo survive with healing or shields, restoring EP, and strengthening BREAK. For example, Scorching Flames increases the damage dealt to elementally countered targets, so it pays off when you hit enemies weak to your Element.

Some Traits only work under specific conditions, such as while shielded, when you switch Aniimo, or while in water terrain.

As of version 1.0.3, we haven't found a way to swap an Aniimo's Trait or replace it with a different one.

How to Check an Aniimo's Trait

You can check an Aniimo's Trait in two places.

  • From Aniimo Management

    Select an Aniimo on the Aniimo Management screen, then press the small Trait icon at the bottom of its info card.

  • From the Aniilog

    Open the Aniimo's entry in the Aniilog, go to its Skills page, and press the large Trait icon below the Aniimo.

Checking a Trait from Aniimo Management (left) and from the Skills page of the Aniilog (right)

Tips for Choosing Aniimo by Trait

When choosing an Aniimo, look past the Trait's effect alone. Check how easy it is to trigger and whether it fits how your team plays. A strong conditional effect does little if your team can't meet its condition reliably.

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