Every Aniimo has a Potential rating that decides how good its stats can get. This guide explains what the rating measures, how it affects combat, which Aniimo are worth keeping, and how to raise Potential or get a high rating from the start.

What Is the Potential Rating?

It Rates How Good the Stats Are

Potential is the rating that measures how good an Aniimo's stats are compared with other Aniimo, including other copies of the same species. It is separate from level and from the species' base stats, so two Aniimo of the same species at the same level can still end up with different stat totals.

Each of the Six Attributes Has Its Own Potential

Potential is scored separately for each of the six attributes: HP, ATK, BREAK, P.DEF, M.DEF, and REGEN. The Aniimo screen shows a number next to each attribute.

Thornblade's attribute chart with a Potential number next to each of the six attributes

Don't Confuse Potential with CP

CP (Combat Power) is a different number: it sums up the Aniimo's overall strength. On the Aniimo screen, CP appears to the right of the Potential rating.

For every way to raise CP, see: What Is CP? Meaning and How to Raise It

Helion's Aniimo screen with the Perfect rating and CP 2549 shown side by side

The Four Grades and Their Colors

The rating comes in four grades. You can filter your Aniimo by grade under Rating on the Filter/Sort screen.

GradeColor
CommonGreen (lowest)
GoodBlue
ElitePurple
PerfectYellow (highest)
The Filter/Sort screen with the four Rating icons in yellow, purple, blue, and green

Innate and Acquired Potential

Innate Potential Is Set When You Catch or Hatch It

Innate Potential is fixed when the Aniimo is caught or hatched, and it ranges from 0 to 10 per attribute. This is the roll, and it's what the grade you see when you catch it reflects.

Acquired Potential Is What You Add Later

Acquired Potential is added afterward through Capability Awakening. Innate and Acquired Potential together cap at 20 per attribute, and the Potential details show this as "Potential Limit: 20" with both values side by side.

Helion's Potential details showing Potential Limit: 20 with Innate and Acquired Potential for each attribute

Make Up for a Low Roll with Acquired Potential

Since you can raise Acquired Potential on any Aniimo, a low Innate Potential isn't the end. You can make up for it by raising Acquired Potential.

How the Rating Affects Combat

Bigger Stat Gains on Every Level-Up

Potential also sets how much an Aniimo's stats grow. A higher-rated Aniimo gains larger attribute increases on every level-up, so the gap between a high-rated and a low-rated Aniimo widens as both level up.

Higher Rating Wins at the Same Level

At the same level and with the same personality, a higher-rated Aniimo beats a lower-rated one.

A Crown Marks a Maxed Attribute

When an attribute reaches its limit, a crown icon appears on it. On the Capability Awakening screen, a maxed attribute shows "20 MAX".

Helion's Capability Awakening screen with ATK at 20 MAX and a crown icon

Which Ratings to Keep or Release

Invest in Elite and Perfect

Elite and Perfect are the only ratings worth spending materials on and keeping long term. Even then, compare before you invest: two Perfect Aniimo of the same species can still differ in quality and in their other attributes.

Put Common and Good Aniimo to Work at Home

Ratings don't affect Homeland tasks, so Common and Good Aniimo are still useful in your Homeland.

Release Low Ratings When You Report Catches

You can enable the toggles to release Common, Good, and Elite Aniimo in the Research Console. Sparkling, Prismana, and Alpha Aniimo are never released this way.

The Research Console report screen with the Release toggles set to Common and Good

Releasing gives you Aniimo EXP materials such as Growth Bud and Growth Flower. Training materials you've spent on that Aniimo are not returned, so release before you invest, not after.

The Released Aniimo List with Growth Flower and Growth Bud as the Release Gift and the warning that training materials won't be returned

How to Raise Potential

Raise Acquired Potential with Capability Awakening

Capability Awakening raises Acquired Potential. It uses Star Dust, Star Sand, and Starcryst Essence.

Use Your One Capafruit on Your Best Aniimo

A Capafruit grants +1 Innate Potential to each of the six attributes at once. Each Aniimo can consume only one, so save it for an Aniimo you'll keep. You can get Capafruit from Elite Training, Glimmer Purchase, the Stamp Shop, Item Exchange, and the Companion Handbook.

The Capafruit item description: +1 Innate Potential to each of six attributes, one per Aniimo

Raise Base Attributes with Resonance Star-Up

Resonance Star-Up raises an Aniimo's base attributes using Dewdrop Crystals. At maximum stars, Elemental Stones are spent to ascend.

Helion's Star Up screen showing P.DEF +5 and M.DEF +5

Tip: Reset Capability Awakening Before It Locks

If you change your mind, you can reset Acquired Potential for 200000 Credits on an Aniimo at Lv. 60 or below, and 100% of the materials come back. Above Lv. 60 the reset is no longer available, so settle your choices before then.

The Reset Awakened Capability screen noting that Aniimo above Lv. 60 cannot be reset

How to Guarantee a High Rating

These methods lock in a high rating from the start:

MethodGuaranteed Rating
Sparkling CubePerfect, with a guaranteed catch and a Sparkling variant
Umbral AniimoAlways Perfect
Aniipod UltraElite or higher
Incredible EggElite or higher (from Daily Activity Quests)
Sparkling Cube twined to an EggPerfect and Sparkling

Twine a Sparkling Cube to an Egg

When you hatch an Egg, you can twine an Aniipod to it. Twining a Sparkling Cube shows "The hatched Aniimo is guaranteed to have Perfect Potential and be Sparkling.", so it works even on an Egg that only promises Elite or higher, like the Incredible Egg.

The Twine an Aniipod screen with a Sparkling Cube selected for an Incredible Egg

For more ways to get a Perfect Aniimo, see: How to Get a Strong Catch

Personality Is a Separate Rating

Personality Adds Its Own Combat Bonus

Personality is separate from Potential. Each letter of an Aniimo's personality gives a combat bonus, such as Energetic (ATK +2%, BREAK +2%) or Faithful (M.DEF +6%).

Thornblade's Personality - Combat Bonus panel listing Energetic, Practical, Faithful, and Playful

Reroll Personality with Psyche Fruit

Feeding a Psyche Fruit changes an Aniimo's personality. The result is random, but you can use it on the same Aniimo as many times as you like. Psyche Fruit comes from Glimmer Purchase.

The Psyche Fruit item description

For what each personality does, see: Personality (MBTI): All 8 Bonuses and Picks

How to Get a Strong Catch · What Is CP? Meaning and How to Raise It · Personality (MBTI): All 8 Bonuses and Picks · Aniimo Database · All Guides