Inheritance moves one Aniimo's training onto another Aniimo. Here's what carries over, what stays behind, where to find Inherit, and when the game won't let you use it.
What Aniimo Inheritance Does
Inheritance passes the training you've put into one Aniimo on to another Aniimo. The two Aniimo swap their training with each other, so neither one is released.
- Transfers: EXP, Level, Resonance Stage and Star Rank, Capability Awakening progress, and Capafruit used
- Stays with each Aniimo: Personality, Potential, and Held Items

On the inheritance screen, the source Aniimo is on the left under Aniimo Inherit and the target is on the right under Inherit Aniimo. The message at the top reads "The following trained abilities will be passed on to the selected Aniimo."
Leftover materials aren't lost. The Inheritance Rules, opened from the ! icon on the inheritance screen, say "All progress including level, resonance and capability will carry over, with excess materials returned in full."

The in-game Capability Awakening tutorial says awakening progress "can also be passed on to Aniimo of the same family via the Inheritance feature."
How to Inherit
- Open the menu and select Aniimo Management
Open the menu and select Aniimo Management to see your Aniimo.
- Select the Aniimo to inherit from
Pick the Aniimo whose training you want to pass on. This is the source Aniimo.
- Open the third tab and press Inherit
In the panel on the right, open the third tab (the ! icon) and press Inherit at the bottom.
- Choose the target Aniimo and press Confirm
From the Aniimo Inheritance list, choose the Aniimo that will receive the training, then press Confirm on the Aniimo Selection screen.
- Confirm the 20,000 Credits cost
A Notice asks you to confirm the cost of 20,000 Credits. Press Confirm, and the game shows Inheritance Successful when it's done.



When You Can't Inherit
- The Aniimo is in your Combat or Explore party
The game shows "The Aniimo is in a combat/exploration party and cannot inherit." Remove it from the party first, then try again.
- The target already has more training than the source
The game shows "The selected Aniimo's training progress already exceeds the source Aniimo's, so inheritance cannot be performed." Exactly what the game compares isn't confirmed yet, but Level alone doesn't decide it (see below).

Level alone doesn't decide it. In our test, a Lv.50 source with 1713 CP could not pass its training to a Lv.45 target with 1882 CP.

Why Use Inheritance
Our tester's take is that inheritance saves upgrade materials: you only need to train one Aniimo of each kind, and when you catch a better one you can move that training over instead of starting again. Each inheritance costs 20,000 Credits, which they judge to be cheaper than retraining every new catch from scratch. We haven't compared the exact amounts.
Our play notes also suggest using it to move progress from a lower-Potential Aniimo onto a higher-Potential one of the same kind, such as Good to Elite or Elite to Perfect, since Potential stays with each Aniimo. We haven't yet confirmed an inheritance between two Aniimo with different Potential on screen.
How to Raise CP · Potential Rating Guide and How to Raise It · How to Manage Your Aniimo Box · How to Get a Strong Catch