最後更新日: 2026-06-10
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
賽季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
鱗射採用物理攻擊手型
以攻擊同時提升速度的「鱗射」彌補超級進化造成的速度下降的物理攻擊手型
超級烈咬陸鯊
| HP | 185 | 2 | |
|---|---|---|---|
| 攻擊 | 222 | 32 | |
| 防禦 | 135 | - | |
| 特攻↓ | 126 | - | |
| 特防 | 115 | - | |
| 速度↑ | 158 | 32 |
將能力點數特化於攻擊和速度,以攻擊同時提升自身速度的招式彌補超級進化造成的速度下降的物理攻擊手型超級烈咬陸鯊。補強下降的速度,從上方施加高物理火力的運用變得可能。
副武器是更換候選
鐵頭的位置是更換候選。自身構築不足的屬性,或能攻擊使用率高的寶可夢弱點的屬性的招式選擇吧。
提升速度後,以攻擊種族值170打出的本系招式對對手隊伍整體施加負擔的王牌活躍。對弱點妖精和冰屬性也持有有效的鋼屬性招式,所以能與廣泛的對手交戰。
物理耐久高的寶可夢是弱點
這超級烈咬陸鯊以物理方面戰鬥,因此物理耐久高的寶可夢是弱點。特別是特性「威嚇」的寶可夢能降低其優勢的攻擊,所以注意吧。
氣勢披帶累積王牌型
活用氣勢披帶確保行動,以劍舞提升攻擊後狙擊全抜的對面型累積王牌型
烈咬陸鯊
| HP | 185 | 2 | |
|---|---|---|---|
| 攻擊 | 182 | 32 | |
| 防禦 | 115 | - | |
| 特攻↓ | 90 | - | |
| 特防 | 105 | - | |
| 速度↑ | 169 | 32 |
氣勢披帶確保行動,劍舞提升攻擊後狙擊全抜的對面型累積王牌型。岩石封鎖也能操控速度,以披帶為盾,在不利對面也能強行行動的構築。
可更換為克服弱點屬性的招式
為對抗棘手的妖精屬性,將岩石封鎖更換為毒擊或鐵頭也是一個選擇。
從先發或死後上場展開,
氣勢披帶確實累積行動次數,劍舞累積的物理王牌。對速度比自己快的對手,岩石封鎖降低速度後接續後續,或自行突破。
擁有貫穿披帶的「連續技」的寶可夢
氣勢披帶對單發大傷害很強,但承受一回合多次攻擊的「連續技」會被貫穿效果而擊倒。特別是,擁有烈咬陸鯊四倍弱點冰屬性連續技冰柱針或三連雙踢的寶可夢是天敵。
隱形岩撒菱型
在物理耐久厚厚分配努力值,以隱形岩和撒菱削減對手的型
烈咬陸鯊
| HP | 215 | 32 | |
|---|---|---|---|
| 攻擊 | 150 | - | |
| 防禦↑ | 154 | 25 | |
| 特攻↓ | 90 | - | |
| 特防 | 105 | - | |
| 速度 | 131 | 9 |
AS頭巾型
以講究頭巾提升速度,連甲賀忍蛙或多龍巴魯托都能先制的型
烈咬陸鯊
| HP | 185 | 2 | |
|---|---|---|---|
| 攻擊 | 182 | 32 | |
| 防禦 | 115 | - | |
| 特攻↓ | 90 | - | |
| 特防 | 105 | - | |
| 速度↑ | 169 | 32 |
攻擊和速度最大限度分配能力點數,
講究圍巾讓其攜帶,能從上方鎖住高速帶寶可夢的型烈咬陸鯊。從高攻擊力放出的本系逆鱗或地震,對對手盤面施加負擔。
副武器尖石攻擊可自由更換
尖石攻擊更換為岩石封鎖或岩崩也沒問題。但所有招式命中都不安,謹慎使用吧。此外,毒擊確保妖精屬性的打點也是推薦。
講究圍巾逆轉速度關係,從上方處理對手累積王牌或高速攻擊手的阻止者角色。鐵頭或尖石攻擊等廣泛技範圍,加上特性粗糙皮膚接觸時的固定傷害削減也能勝任。
高耐久物理受寶可夢是弱點
烈咬陸鯊的弱點是高耐久物理受寶可夢。即使以頭巾佔上風也能承受,場面被擾亂的情況很多,所以與後方寶可夢配合戰鬥吧。
雙打AS白色香草型
以攜帶白色香草重置威嚇造成的攻擊下降的雙打向型
烈咬陸鯊
| HP | 185 | 2 | |
|---|---|---|---|
| 攻擊 | 182 | 32 | |
| 防禦 | 115 | - | |
| 特攻↓ | 90 | - | |
| 特防 | 105 | - | |
| 速度↑ | 169 | 32 |
將能力點數分配給攻擊和速度,以
白色香草防止特性或招式造成的能力下降來戰鬥的物理攻擊手型烈咬陸鯊。雙打中強力的全體攻擊地震和岩崩,對對手盤面整體施加負擔。
「地震」與「跺地」選擇
地震是跺腳選擇。地震是能攻擊對手2隻的強力招式,但也會打到我方。未採用飛行屬性或特性飄浮的隊伍難以防止對我方的地震,因此跺地較推薦。
活用高速度和攻擊,對對手多隻造成傷害的角色。對手的威嚇等造成的火力下降以白色香草無效化,集中攻擊守住可防止。
冰屬性寶可夢
烈咬陸鯊的弱點是冰屬性寶可夢。冰屬性招式是4倍弱點,因此種族值高的烈咬陸鯊也可能一擊被擊倒。與冰屬性寶可夢對面時守住防止招式被擊中,或岩崩攻擊弱點同時瞄準畏縮吧。
屬性
分類
性質
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| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 效果 |
|---|---|---|---|---|---|---|---|
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 8 | 接觸 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 捨身衝撞 | 一般 | 物理 | 120 | 100 | 16 | 接觸 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 大鬧一番 | 一般 | 物理 | 120 | 100 | 12 | 接觸 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 泰山壓頂 | 一般 | 物理 | 85 | 100 | 16 | 接觸 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 16 | 聲音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 聲音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 幫助 | 一般 | 變化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 夢話 | 一般 | 變化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 變化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鬼面 | 一般 | 變化 | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 劍舞 | 一般 | 變化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 火焰牙 | 火 | 物理 | 65 | 95 | 16 | 接觸咬 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| 大字爆炎 | 火 | 特殊 | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| 噴射火焰 | 火 | 特殊 | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| 大晴天 | 火 | 變化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 水流裂破 | 水 | 物理 | 85 | 100 | 12 | 接觸 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| 衝浪 | 水 | 特殊 | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| 求雨 | 水 | 變化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 雷電牙 | 電 | 物理 | 65 | 95 | 16 | 接觸咬 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| 燕返 | 飛行 | 物理 | 60 | - | 20 | 接觸切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 尖石攻擊 | 岩石 | 物理 | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封鎖 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 力量寶石 | 岩石 | 特殊 | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
| 隱形岩 | 岩石 | 變化 | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| 沙暴 | 岩石 | 變化 | - | - | 8 | 風 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| 毒擊 | 毒 | 物理 | 80 | 100 | 20 | 接觸 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| 地震 | 地面 | 物理 | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| 挖洞 | 地面 | 物理 | 80 | 100 | 12 | 接觸 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 跺腳 | 地面 | 物理 | 75 | 100 | 12 | 接觸 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| 重踏 | 地面 | 物理 | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| 流沙地獄 | 地面 | 物理 | 35 | 85 | 16 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |
| 大地之力 | 地面 | 特殊 | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| 熱沙大地 | 地面 | 特殊 | 70 | 100 | 12 | 解凍 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| 泥巴射擊 | 地面 | 特殊 | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| 撒菱 | 地面 | 變化 | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| 劈瓦 | 格鬥 | 物理 | 75 | 100 | 16 | 接觸 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 睡覺 | 超能力 | 變化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 暗影爪 | 幽靈 | 物理 | 70 | 100 | 16 | 接觸切 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| 逆鱗 | 龍 | 物理 | 120 | 100 | 12 | 接觸 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 龍之俯衝 | 龍 | 物理 | 100 | 75 | 12 | 接觸 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| 龍爪 | 龍 | 物理 | 80 | 100 | 16 | 接觸切 | The user slashes the target with huge, sharp claws to inflict damage. |
| 廣域破壞 | 龍 | 物理 | 60 | 100 | 16 | 接觸 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| 龍尾 | 龍 | 物理 | 60 | 90 | 12 | 接觸 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 鱗射 | 龍 | 物理 | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
| 流星群 | 龍 | 特殊 | 130 | 90 | 8 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. | |
| 龍之波動 | 龍 | 特殊 | 85 | 100 | 12 | 波動 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| 龍聲鼓舞 | 龍 | 變化 | - | - | 16 | 聲音 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| 咬碎 | 惡 | 物理 | 80 | 100 | 16 | 接觸咬 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 狂舞揮打 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 咬住 | 惡 | 物理 | 60 | 100 | 20 | 接觸咬 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 投擲 | 惡 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 鐵尾 | 鋼 | 物理 | 100 | 75 | 16 | 接觸 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| 鐵頭 | 鋼 | 物理 | 80 | 100 | 16 | 接觸 | The user slams the target with its steel-hard head. This may also make the target flinch. |