DATABASE
Enshrouded Skill Tree Planner: Every Skill and Its Effect
Enshrouded skill tree planner. Plan a build on the full tree with a Skill Point total, share it by link, and check every skill's class, cost, max level and effect.
Recommended builds
Picked by the GameWith editors. Show a build on the tree, then change it freely as your own plan.
Compare builds by rank, must-have skills and recommended weapons in the Build Tier ListWarrior Build
- Skill Points
- 160
- Skills
- 57
Ranger Build
- Skill Points
- 166
- Skills
- 65
Mage Build
- Skill Points
- 163
- Skills
- 67
Skill point tips
Double Jump, which lets you jump again in midair, and Updraft, which lifts you upward when you jump while gliding, are worth taking on any class. They make getting around much easier. Both sit in the upper right of the tree.
Melee classes get a lot out of the hook skills in the center of the tree. In combat, Giant Slayer Hook pulls you toward large enemies and Grounding Hook pulls flying enemies toward you.
Ranged classes should take Blink, between Healer and Battlemage, to dodge better. It replaces the Dodge Roll with a short-range teleport.
If you have Skill Points to spare, put them into Constitution on any class. Each point adds Health. In the Warrior and Guardian areas it sits right next to the starting point, so it only takes a few points to reach.
If you still have points left, also grab the food skills on the outer edge of the Survivor area. Dessert Stomach gives you an extra Food slot, and Last Meal keeps your Food buffs through death (at half the duration).
Skill Tree Planner
- No matching skills
Pick a skill on the tree and press Learn to start planning. The path from the center is added for you.
Tap or click a skill to see its effect and plan it. Drag to move, and scroll or pinch to zoom.
All skills178
Athlete
ActiveWarrior
Increases your maximum Health by 3 times your Strength attribute.
3 times per level
- Cost
- 1
- Max level
- 3
Bash
ActiveWarrior
Parrying enemy attacks bashes them for 10 Blunt damage. Bash damage is increased by your Strength attribute.
Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.
10 Blunt damage per level
- Cost
- 2
- Max level
- 3
Crash Down Attack
ActiveWarrior
When equipped with a Melee weapon, you can perform a special attack by holding [LMB] during a jump.
Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina depending on weapon type used.
Cost: 35 - 60 Stamina
Block Breaker
This special attack fills a blocking enemy's Stun Bar twice as much when hit..
- Cost
- 3
Earth Aura
ActiveWarrior
You emit a protective aura that increases Physical and Magical Resistances by 10% for you and all allies within 4 meters.
4 meters range per level
- Cost
- 2
- Max level
- 3
Evasion Attack
ActiveWarrior
When equipped with a Melee weapon, you can perform an Evasion Attack by pressing [LMB] while evading.
You will dash towards the enemy and deal 50% additional weapon damage.
Cost: 25 Stamina
Block Breaker
This special attack fills a blocking enemy's Stun Bar twice as much when hit.
- Cost
- 4
Heavy Hitter
ActiveWarrior
Increases the attack speed of all Two-Handed Melee weapons by 10%.
- Cost
- 4
Martyr
ActiveWarrior
When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health.
They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes.
- Cost
- 3
Nemesis
ActiveWarrior
Increase the attention you draw from enemies by 10%.
10% attention drawn per level
- Cost
- 2
- Max level
- 3
One-Handed Specialization
ActiveWarrior
Unlocks Special Abilities of One-Handed Melee weapons.
Press [R] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
- Cost
- 3
Shockwave
ActiveWarrior
Trigger a Shockwave when you parry an attack or overpower an enemy.
The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute.
Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
- Cost
- 3
Splash Dash
ActiveWarrior
Allows you to perform an evasive dash while swimming or diving.
Cost: 40 Stamina
- Cost
- 3
Swift Blades
ActiveWarrior
Increases the attack speed of all One-Handed Melee weapons by 15%.
- Cost
- 4
Two-Handed Specialization
ActiveWarrior
Unlocks Special Abilities of Two-Handed Melee weapons.
Press [R] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
- Cost
- 3
Upwards Slash Attack
ActiveWarrior
When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump.
Use this skill to rapidly close the distance on flying enemies.
Cost: 25 Stamina
- Cost
- 3
Whirlwind Crescendo
ActiveWarrior
When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain.
Cost: 75 Stamina
- Cost
- 3
Absorb
PassiveWarrior
When you receive Magic damage, you have a 4% chance to restore 1 Mana per Health point lost.
4% chance per level
- Cost
- 1
- Max level
- 3
Barbarian's Path
PassiveWarrior
Damage with Two-Handed Axes, Clubs and Hammers is increased by 5%.
5% damage per level
- Cost
- 1
- Max level
- 3
Battle Heal
PassiveWarrior
Critical Strikes with Melee weapons heal you for 1% of your maximum Health.
1% of maximum Health per level
- Cost
- 2
- Max level
- 3
Blood Rage
PassiveWarrior
When an enemy within 5 meters is killed by a Melee weapon, you fall into Blood Rage.
Blood Rage
Increases Melee weapon damage by 15% for 10 seconds.
5 meters range per level
- Cost
- 2
- Max level
- 3
Blood Warrior
PassiveWarrior
Defeating an enemy with a Sneak Attack or Merciless Attack spawns a Health Orb.
Gathering an Orb restores 10% of the respective resource.
- Cost
- 3
Breach
PassiveWarrior
Overpowered enemies receive +100% increased Melee physical damage for 3 seconds.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
- Cost
- 3
Brute
PassiveWarrior
Melee Blunt damage is increased by 10%.
10% damage per level
- Cost
- 2
- Max level
- 3
Crash Down: Force
PassiveWarrior
When attacking from a double jump, Crash Down deals 20% more weapon damage.
- Cost
- 3
Finesse
PassiveWarrior
Dealing damage with One-Handed Swords, One-Handed Axes, One-Handed Clubs or Daggers has a 15% chance to restore 1 durability to that weapon.
15% chance per level
- Cost
- 1
- Max level
- 3
Heavy Handed
PassiveWarrior
Filling up enemy Stun Bars is increased by 10% when attacking blocking enemies with Melee weapons.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
10% effect per level
- Cost
- 1
- Max level
- 3
Heavy Plates
PassiveWarrior
Physical Armor points from equipped items are increased by 4%.
4% increased Physical Armor per level
- Cost
- 1
- Max level
- 3
Purification
PassiveWarrior
Defeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores 3 seconds of Time in the Shroud.
Time in the Shroud
Should this time run out, the Shroud will consume you.
3 seconds per level
- Cost
- 1
- Max level
- 3
Relentless
PassiveWarrior
Critical Strikes with Two-Handed weapons increase your Critical Strike chance by 8% for the next hit.
- Cost
- 5
Shiny Plates
PassiveWarrior
Magical Armor points from equipped items are increased by 4%.
4% increased Magical Armor per level
- Cost
- 1
- Max level
- 3
Slasher
PassiveWarrior
Melee Cutting damage is increased by 10%.
10% damage per level
- Cost
- 2
- Max level
- 3
Soaked Dog
PassiveWarrior
Weakens the effect of the Wet and Soaked debuffs.
Stamina and Stamina Regeneration is reduced by 10% instead of 20%.
Wet
Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.
Soaked
Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.
Soaked can be applied to enemies.
Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.
- Cost
- 3
Soul Leech
PassiveWarrior
When killing an enemy with a Melee weapon, all players within 5 meters of the target restore 15 Mana.
5 meters range and 15 Mana per level
- Cost
- 2
- Max level
- 3
Steadfast
PassiveWarrior
Defeating an enemy with a Melee weapon restores 1 durability to that weapon.
1 durability per level
- Cost
- 2
- Max level
- 3
Titan Edge
PassiveWarrior
Damage with Two-Handed Greatswords is increased by 5%.
5% damage per level
- Cost
- 1
- Max level
- 3
Tower
PassiveWarrior
While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance.
- Cost
- 3
Veteran
PassiveWarrior
Critical Strike chance with One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers is increased by 2%.
2% Critical Strike chance per level
- Cost
- 2
- Max level
- 3
Vigorous Deflection
PassiveWarrior
Successfully parrying an enemy's attack restores 15 Stamina.
Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.
15 Stamina per level
- Cost
- 1
- Max level
- 3
Warden
PassiveWarrior
While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance.
- Cost
- 3
Warrior's Path
PassiveWarrior
Damage with One-Handed Axes, Clubs and Swords is increased by 5%.
5% damage per level
- Cost
- 1
- Max level
- 3
Wet Dog
PassiveWarrior
Weakens the effect of the Wet and Soaked debuffs.
Stamina and Stamina Regeneration is reduced by 20% instead of 30%.
Wet
Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.
Soaked
Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.
Soaked can be applied to enemies.
Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.
- Cost
- 3
Barbarian
AttributeWarrior
Gain one point of Strength for every two levels of the Flame.
- Cost
- 5
Constitution
AttributeWarrior×11
Increases your Constitution attribute by 1.
Increases Health by 50 per Attribute Point.
- Cost
- 1
Strength
AttributeWarrior×11
Increases your Strength attribute by 1.
Increases Melee damage by 5% per Attribute Point.
- Cost
- 1
Thick Skin
AttributeWarrior
Gain one point of Constitution for every two levels of the Flame.
- Cost
- 5
Bee Sting
ActiveRanger
Firing or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime.
Cost: 10 Stamina per second
- Cost
- 3
Bow Specialization
ActiveRanger
Unlocks Special Abilities of Bows.
Press [R] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
- Cost
- 3
Dagger Specialization
ActiveRanger
Unlocks Special Abilities of Daggers.
Press [R] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
- Cost
- 3
Dessert Stomach
ActiveRanger
You gain one additional Food slot.
- Cost
- 4
Eagle Eye
ActiveRanger
Greatly increases the zoom while aiming with Bows.
To aim, hold down the [RMB] while a Bow is selected in the Action bar.
(Alternatively, hold [Q] to aim your equipped Bow.)
- Cost
- 3
Kick
ActiveRanger
When equipped with a Melee weapon, you can perform a Kick by attacking while blocking.
Kicking deals little damage, but hits the target with massive force and pushes them back, filling their Stun Bar.
Stun Bar increase scales with Dexterity.
Stun time depends on the enemy's size.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
- Cost
- 3
Multi Shot
ActiveRanger
Shooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly.
Regular Arrows fired this way will subtract from your ammunition.
Flurry of Arrows does not trigger on Special Arrows.
- Cost
- 4
Shell Shock
ActiveRanger
Infuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds.
Cost: 8 Mana per stunned enemy
- Cost
- 3
Sneak Attack
ActiveRanger
Perform a Sneak Attack by sneaking up to an unaware enemy and pressing [E].
Sneak Attack deals +900% increased damage.
Wands, Staves and Bows cannot perform Sneak Attacks.
- Cost
- 3
Strategic Maneuver
ActiveRanger
Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked.
Use it to roll around your enemies, making it easier to flank them or deliver backstabs.
Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill.
Cost: 20 Stamina
- Cost
- 1
Updraft
ActiveRanger
Jumping with [Space] while gliding lifts you upwards. Can be used once per flight.
Charge
As the Updraft charges before activation, the resulting lift is increased. A full charge grants you an additional boost. The charge is accelerated while inside your base.
Cost: 100 Mana
- Cost
- 4
Veiled Vigor
ActiveRanger
Increases your maximum Health by 3 times your Dexterity attribute.
3 times per level
- Cost
- 1
- Max level
- 3
Airborne
PassiveRanger
Gliders consume 12% less Stamina.
12% cost reduction per level
- Cost
- 1
- Max level
- 3
Arachnoid
PassiveRanger
Stamina cost while climbing is reduced by 20%.
20% cost reduction per level
- Cost
- 1
- Max level
- 3
Backstab Mastery
PassiveRanger
Backstab damage is increased by 20%.
20% damage per level
- Cost
- 1
- Max level
- 3
Barrage
PassiveRanger
Dealing damage with Bows has a 15% chance to restore 1 durability to that weapon.
15% chance per level
- Cost
- 1
- Max level
- 3
Beast Master
PassiveRanger
When you are targeted by an attack, Wild Animals within 50 meters will attack the enemy.
- Cost
- 4
Blessed Arrows
PassiveRanger
Critical Strikes with Bows restore 8 Mana.
8 Mana per level
- Cost
- 1
- Max level
- 3
Bounty Bonanza
PassiveRanger
After defeating a Fell enemy with a Skillshot, your group gains an additional +5 Experience Points.
Skillshot
Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot.
Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies.
It can be further increased by the Skillshot damage attribute.
- Cost
- 2
Calm Spirit
PassiveRanger
Wild Animals within 50 meters will no longer attack you unless provoked.
Does not affect animals corrupted by the Shroud.
- Cost
- 3
Counter Battery
PassiveRanger
Damage against ranged enemies is increased by 8%.
8% damage per level
- Cost
- 1
- Max level
- 3
Cull the Herd
PassiveRanger
Damage against Wildlife is increased by 5%.
5% damage per level
- Cost
- 1
- Max level
- 3
Cutthroat
PassiveRanger
Sneak Attack Damage is increased by 100%.
100% damage per level
- Cost
- 1
- Max level
- 3
Dagger Mastery
PassiveRanger
Damage with Daggers is increased by 5%.
5% damage per level
- Cost
- 1
- Max level
- 3
Eagle's Bane
PassiveRanger
Damage against flying enemies is increased by 10%.
10% damage per level
- Cost
- 1
- Max level
- 3
Echoing Explosives
PassiveRanger
Every enemy hit with an Explosive Arrow has a 40% chance to trigger a secondary explosion for 50% damage in a small radius.
- Cost
- 4
Expose Weakness
PassiveRanger
Critical Strikes with Daggers break the armor of enemies, applying a debuff which lets them take 25% increased physical damage for 5 seconds.
- Cost
- 4
Fatal Precision
PassiveRanger
Critical Strike chance is increased by 1%.
Critical Strike damage is increased by 5%.
1% Critical Strike chance and 5% Critical Strike damage per level
- Cost
- 1
- Max level
- 3
Good Metabolism
PassiveRanger
Health, Mana, and Stamina Orbs restore 30% instead of 10% of their respective resource.
Health and Mana Potions restore 20% more resources.
- Cost
- 3
Last Meal
PassiveRanger
Your Food buffs persist through death, but they last half as long.
- Cost
- 5
Marksman
PassiveRanger
Damage with Bows is increased by 5%.
5% damage per level
- Cost
- 1
- Max level
- 3
Mithridatist
PassiveRanger
Gain a 25% chance to avoid being poisoned.
- Cost
- 2
Multi Shot Spread
PassiveRanger
Adds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill.
This additional Regular Arrow does not subtract from your ammunition.
- Cost
- 3
Multi Shot Trigger
PassiveRanger
Shooting Special Arrows now triggers a Flurry of Arrows from the Multi Shot skill.
Special Arrows fired this way will subtract from your ammunition.
- Cost
- 3
Primal Force
PassiveRanger
Damage against Vukah is increased by 5%.
5% damage per level
- Cost
- 1
- Max level
- 3
Puncture
PassiveRanger
Ranged Piercing damage is increased by 10%.
10% damage per level
- Cost
- 2
- Max level
- 3
Quick Reflex Block
PassiveRanger
Briefly increases your Block value when blocking with Daggers, ensuring a near-miss parry reduces Stamina minimally.
- Cost
- 3
Ranger
PassiveRanger
Increases your Dexterity and Endurance attributes by 1.
Base Stamina Regeneration is increased by 5.
1 Dexterity and Endurance per level.
5 Stamina Regeneration per level.
- Cost
- 2
- Max level
- 3
Rebound
PassiveRanger
Base Stamina Regeneration is increased by 10%.
10% Stamina Regeneration per level
- Cost
- 2
- Max level
- 3
Runner
PassiveRanger
Sprint Speed is increased by 5% and Stamina cost while sprinting is decreased by 5%.
5% Speed and 5% cost reduction per level
- Cost
- 1
- Max level
- 3
Shrapnel Blast
PassiveRanger
Every target hit with an Explosive Arrow, increases its damage by 10%.
- Cost
- 3
Silent Stride
PassiveRanger
Increases your movement speed while sneaking by 20%.
20% movement speed per level
- Cost
- 1
- Max level
- 3
Skill Shot
PassiveRanger
Skillshot damage is increased by 20%.
Skillshot
Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot.
Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies.
It can be further increased by the Skillshot damage attribute.
20% damage per level
- Cost
- 1
- Max level
- 3
Slice And Dice
PassiveRanger
After a Critical Strike with a Dagger, the base damage of your next Bow attack within 10 seconds is increased by 50%.
- Cost
- 3
Snake Eater
PassiveRanger
Increases your Poison Resistance by 4%, which reduces the amount of Poison damage received.
Poison damage bypasses armor and can only be mitigated by Poison Resistance.
4% Resistance per level
- Cost
- 2
- Max level
- 3
Sniper
PassiveRanger
Critical Strike chance with Bows is increased by 2%.
2% Critical Strike chance per level
- Cost
- 2
- Max level
- 3
Survival Instinct
PassiveRanger
Defeating a Shroud infested enemy with a Bow or Dagger restores 3 seconds of Time in the Shroud.
Time in the Shroud
Should this time run out, the Shroud will consume you.
3 seconds per level
- Cost
- 1
- Max level
- 3
Sweet Tooth
PassiveRanger
Stamina Regeneration of sweets is increased by 50%.
- Cost
- 3
Swiftshot Sustenance
PassiveRanger
Defeating an enemy with a Bow has a 12% chance to spawn a Stamina Orb.
Gathering an Orb restores 10% of the respective resource.
12% chance per level
- Cost
- 1
- Max level
- 3
Thrust
PassiveRanger
Melee Piercing damage is increased by 10%.
10% damage per level
- Cost
- 2
- Max level
- 3
Venom Mastery
PassiveRanger
Increases the damage dealt with the Venomous Blades Dagger perk by 100%.
- Cost
- 3
Venomous Blades
PassiveRanger
Increases the chance to poison enemies to 30% when using Daggers with the Venomous Blades perk.
- Cost
- 2
Vile Concoction
PassiveRanger
Throwable damage is increased by 12%.
12% damage per level
- Cost
- 1
- Max level
- 3
Vitality Surge
PassiveRanger
Critical Strikes with Bows, Daggers and Throwables restore 3 Stamina.
3 Stamina per level
- Cost
- 1
- Max level
- 3
Vukah Culture
PassiveRanger
When you are targeted by an attack, Vukah within 50 meters will attack the enemy.
- Cost
- 4
Vukah Language
PassiveRanger
Vukah within 50 meters will no longer attack you unless provoked.
- Cost
- 3
Wanderlust
PassiveRanger
Stamina cost for sprinting on dirt roads is reduced from 90% to 80%.
Stamina cost for sprinting on stone roads is reduced from 75% to 50%.
- Cost
- 3
Dexterity
AttributeRanger×7
Increases your Dexterity attribute by 1.
Increases Bow and Dagger damage by 5% per Attribute Point.
- Cost
- 1
Endurance
AttributeRanger×8
Increases your Endurance attribute by 1.
Increases Stamina by 10 per Attribute Point.
- Cost
- 1
Endurance of the Flame
AttributeRanger
Gain one point of Endurance for every two levels of the Flame.
- Cost
- 5
Graceful Stride
AttributeRanger
Gain one point of Dexterity for every two levels of the Flame.
- Cost
- 5
Aerial Wand Attack
ActiveMage
When equipped with a Wand, you can perform a special attack by holding [LMB] during a jump.
It fires a magical projectile that deals 50% additional weapon damage in a small blast radius.
Cost: 25 Mana
- Cost
- 3
Begone!
ActiveMage
A magic-powered punch that pushes back and stuns enemies.
Replaces your unarmed attacks as long as you have the necessary Mana available.
Cost: 30 Mana
- Cost
- 3
Blink
ActiveMage
Replaces the Dodge Roll ability with a short-range teleport.
Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill.
Cost: 20 Stamina
- Cost
- 4
Life Essences
ActiveMage
Increases your maximum Health by 3 times your Intelligence attribute.
3 times per level
- Cost
- 1
- Max level
- 3
Radiant Aura
ActiveMage
All Fell enemies within 2 meters take 1 Fire damage per Intelligence per second.
2 meters range and 1 Fire damage per Intelligence per level
- Cost
- 1
- Max level
- 3
Unity
ActiveMage
Damaging enemies with Wands has a 10% chance to restore 2% of your maximum Mana.
10% chance and 2% of maximum Mana per level
- Cost
- 1
- Max level
- 3
Wand Evasion Attack
ActiveMage
When equipped with a Wand, you can perform a Wand Evasion Attack by pressing [LMB] while evading.
It fires a magical disc that pierces enemies and deals 50% additional weapon damage.
Cost: 50 Mana
- Cost
- 4
Wand Specialization
ActiveMage
Unlocks Special Abilities of Wands.
Press [R] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
- Cost
- 3
Water Aura
ActiveMage
You emit a healing aura that heals you and all injured allies within 5 meters.
The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence.
5 meters range per level
- Cost
- 1
- Max level
- 3
Advanced Necromancy
PassiveMage
Increases the maximum amount of summoned Hollow allies from spells by 1.
1 Hollow ally per level
- Cost
- 2
- Max level
- 3
Arcane Deflection
PassiveMage
Successfully parrying an enemy's attack restores 10 Mana.
Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.
10 Mana per level
- Cost
- 1
- Max level
- 3
Arcane Proliferation
PassiveMage
Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.
- Cost
- 3
Arsonist
PassiveMage
All Fire damage is increased by 10%.
10% damage per level
- Cost
- 2
- Max level
- 3
Blast and Cast
PassiveMage
After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%.
- Cost
- 3
Blink Attack
PassiveMage
Blinking into an enemy triggers an explosion which deals Fire damage in a small radius.
Damage and Mana cost scale with the Intelligence attribute.
- Cost
- 2
Blood Magic
PassiveMage
When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored.
This effect stops at 1 Health.
Cooldown: 2 minutes
- Cost
- 4
Bloodletting
PassiveMage
Critical Strikes with spells have a 20% chance to spawn two Health, Mana, and/or Stamina Orbs.
Gathering an Orb restores 10% of the respective resource.
20% chance per level
- Cost
- 2
- Max level
- 3
Bone to Ash
PassiveMage
Damage against Hollow is increased by 5%.
5% damage per level
- Cost
- 1
- Max level
- 3
Chain Hit
PassiveMage
Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence.
The initial target can be hit twice instead of chaining to another one.
- Cost
- 3
Counterstrike
PassiveMage
After receiving damage, there is a 8% chance to reflect 20% of the damage back to the attacker as Fire damage.
This magical attack can trigger other skills.
8% chance and 20% reflected damage per level
- Cost
- 1
- Max level
- 3
Dark Arts
PassiveMage
All Shroud damage is increased by 10%.
10% damage per level
- Cost
- 2
- Max level
- 3
Divine Surge
PassiveMage
Healing spells can perform Critical Strikes that scale with your Critical Strike damage.
- Cost
- 4
Emergency Blink
PassiveMage
You can blink while being stunned. This will break the stunned state.
- Cost
- 2
Eternal Spark
PassiveMage
Dealing damage with Wand projectiles has a 15% chance to restore 1 durability to that weapon.
15% chance per level
- Cost
- 1
- Max level
- 3
Fire Resistance
PassiveMage
Increases your Fire Resistance by 5%, which reduces the amount of Fire damage received.
5% Resistance per level
- Cost
- 1
- Max level
- 3
Frost
PassiveMage
When receiving Melee damage, the attacker will be slowed down for 3s.
3s per level
- Cost
- 2
- Max level
- 3
Healer
PassiveMage
Health gain from healing spells and Water Aura is increased by 15%.
15% Healing per level
- Cost
- 1
- Max level
- 3
Healing Revive
PassiveMage
Revive players with 8% increased Health.
Default Health of revived players is 10%.
8% Health per level
- Cost
- 1
- Max level
- 3
Ice Resistance
PassiveMage
Increases your Ice Resistance by 5%, which reduces the amount of Ice damage received.
5% Resistance per level
- Cost
- 1
- Max level
- 3
Iceman
PassiveMage
All Ice damage is increased by 10%.
10% damage per level
- Cost
- 2
- Max level
- 3
Life Burst
PassiveMage
Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target.
- Cost
- 4
Mage Apprentice
PassiveMage
Damage with Wands and Staves increased by 5%.
5% damage per level
- Cost
- 1
- Max level
- 3
Mana Currents
PassiveMage
Base Mana Regeneration is increased by 5.
5 Mana Regeneration per level
- Cost
- 1
- Max level
- 3
Mass Destruction
PassiveMage
Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target.
- Cost
- 3
Necromancer
PassiveMage
When killing an enemy with a Magic weapon, you have a 5% chance to summon a friendly Skull Companion.
5% chance per level
- Cost
- 1
- Max level
- 3
Quick Charge
PassiveMage
Charge Time of spells is reduced by -10%.
-10% Charge Time per level
- Cost
- 1
- Max level
- 3
Righteous Fire
PassiveMage
Healing any target with a spell triggers a burst of fire that deals 20% of the heal amount as Fire damage to nearby Fell enemies.
20% Fire damage per level
- Cost
- 2
- Max level
- 3
Shared Misery
PassiveMage
When you receive Shroud damage, all players within 5 meters receive 15% increased Shroud Resistance for 30 seconds.
5 meters range per level
- Cost
- 2
- Max level
- 3
Shock Resistance
PassiveMage
Increases your Shock Resistance by 5%, which reduces the amount of Shock damage received.
5% Resistance per level
- Cost
- 1
- Max level
- 3
Shroud Mitigation
PassiveMage
Dealing damage with a Magic weapon has a 10% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20.00 meters.
Time in the Shroud
Should this time run out, the Shroud will consume you.
10% chance per level
- Cost
- 1
- Max level
- 3
Shroud Resistance
PassiveMage
Increases your Shroud Resistance by 5%, which reduces the amount of Shroud damage received.
5% Resistance per level
- Cost
- 1
- Max level
- 3
Sleight of Hand
PassiveMage
Unarmed damage is increased by 30%.
30% damage per level
- Cost
- 1
- Max level
- 3
Spellslinger
PassiveMage
Staff damage is increased by 5%.
5% damage per level
- Cost
- 1
- Max level
- 3
Sting
PassiveMage
Repeated Wand damage is increased by 20%.
- Cost
- 3
Terror
PassiveMage
Critical Strikes with spells have a 20% chance to stun the target for 2 seconds.
20% chance per level
- Cost
- 2
- Max level
- 3
Thunder
PassiveMage
All Shock damage is increased by 10%.
10% damage per level
- Cost
- 2
- Max level
- 3
Totem Mastery
PassiveMage
Increases the maximum amount of summoned totems by 1.
1 totem per level
- Cost
- 2
- Max level
- 3
Wand Mastery
PassiveMage
Wand damage is increased by 5%.
5% damage per level
- Cost
- 1
- Max level
- 3
Waters Of Life
PassiveMage
Increases Water Aura healing to 2 Health per 2 points of Intelligence.
- Cost
- 2
Wizard
PassiveMage
Critical Strike chance with Wands and Staves is increased by 2%.
2% Critical Strike chance per level
- Cost
- 2
- Max level
- 3
Arcane Concentration
AttributeMage
Gain one point of Spirit for every two levels of the Flame.
- Cost
- 5
Exalted
AttributeMage
Gain one point of Intelligence for every two levels of the Flame.
- Cost
- 5
Intelligence
AttributeMage×11
Increases your Intelligence attribute by 1.
Increases Magic damage by 5% per Attribute Point.
- Cost
- 1
Spirit
AttributeMage×11
Increases your Spirit attribute by 1.
Increases Mana by 20 per Attribute Point.
- Cost
- 1
Airborne Architect
ActiveGeneral
Turn into a spark inside the base to move freely through the air in first person while building. To toggle this mode, hold [Z] + [Space].
- Cost
- 3
Double Jump
ActiveGeneral
Allows jumping a second time while airborne.
Cost: 10 Stamina
- Cost
- 2
Felling Axe Specialization
ActiveGeneral
Unlocks Special Abilities of Felling Axes.
Press [R] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
- Cost
- 2
Giant Slayer Hook
ActiveGeneral
Use your Grappling Hook to pull yourself towards large enemies during combat.
The cost of this skill scales with enemy level. The higher the enemy level, the more it costs.
Base Cost: 30 Stamina
- Cost
- 3
Grounding Hook
ActiveGeneral
Use your Grappling Hook to pull flying enemies towards you during combat.
The cost of this skill scales with enemy level. The higher the enemy level, the more it costs.
Base Cost: 30 Stamina
- Cost
- 4
Merciless Attack
ActiveGeneral
Perform a Merciless Attack by pressing [E] to deal +500% damage to an overpowered enemy.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
Wands, Staves and Bows cannot perform Merciless Attacks.
- Cost
- 2
Pickaxe Specialization
ActiveGeneral
Unlocks Special Abilities of Pickaxes.
Press [R] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
- Cost
- 2
Fisherman’s Resolve
PassiveGeneral
Increases your Fishing Endurance by 5.
Allows for extended battles with hooked fish.
5 Fishing Endurance per level
- Cost
- 1
- Max level
- 3
Inner Fires
PassiveGeneral
Time in the Shroud is increased by 1min, allowing you to explore for longer.
Time in the Shroud
Should this time run out, the Shroud will consume you.
1min per level
- Cost
- 1
- Max level
- 3
Lumberjack
PassiveGeneral
Tools deal 10% increased damage against wood.
This includes trees and wooden terrain.
10% damage per level
- Cost
- 1
- Max level
- 3
Mason
PassiveGeneral
Tools deal 10% increased damage against stone.
This includes stone terrain and gemstone veins.
10% damage per level
- Cost
- 1
- Max level
- 3
Miner
PassiveGeneral
Mining resources has a 10% chance to grant one additional resource.
- Cost
- 2
Opportunity
PassiveGeneral
Increases the damage multiplier of Merciless Attacks by 40%.
40% damage per level
- Cost
- 1
- Max level
- 3
Power Parry
PassiveGeneral
Your Parry Power is increased by 10%.
Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
10% Parry Power per level
- Cost
- 1
- Max level
- 3
Prospector
PassiveGeneral
Tools deal 10% increased damage against metal.
This includes metal ore veins.
10% damage per level
- Cost
- 1
- Max level
- 3
Quality Gear
PassiveGeneral
Tools have a 20% chance to restore 1 durability on hit.
- Cost
- 1
Saviour
PassiveGeneral
Time to revive an ally is reduced by -1 seconds.
Default revive time is 6 seconds.
-1 second per level
- Cost
- 1
- Max level
- 3
Snap
PassiveGeneral
Triggering a Merciless Attack restores 20% Mana.
- Cost
- 2
Well Rested
PassiveGeneral
The base duration for the Rested buff is increased by 2 minutes.
Rested
The Rested buff increases your Stamina Maximum and Regeneration significantly.
It requires shelter, sitting or sleeping, as well as warmth from a heat source.
The buff can be refreshed anywhere.
Surrounding comfort items further increase its duration.
2 minutes per level
- Cost
- 1
- Max level
- 3