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Enshrouded

DATABASE

Enshrouded Skill Tree Planner: Every Skill and Its Effect

Enshrouded skill tree planner. Plan a build on the full tree with a Skill Point total, share it by link, and check every skill's class, cost, max level and effect.

Recommended builds

Picked by the GameWith editors. Show a build on the tree, then change it freely as your own plan.

Compare builds by rank, must-have skills and recommended weapons in the Build Tier List
  • Warrior Build

    Skill Points
    160
    Skills
    57
  • Ranger Build

    Skill Points
    166
    Skills
    65
  • Mage Build

    Skill Points
    163
    Skills
    67

Skill point tips

  • Double Jump, which lets you jump again in midair, and Updraft, which lifts you upward when you jump while gliding, are worth taking on any class. They make getting around much easier. Both sit in the upper right of the tree.

  • Melee classes get a lot out of the hook skills in the center of the tree. In combat, Giant Slayer Hook pulls you toward large enemies and Grounding Hook pulls flying enemies toward you.

  • Ranged classes should take Blink, between Healer and Battlemage, to dodge better. It replaces the Dodge Roll with a short-range teleport.

  • If you have Skill Points to spare, put them into Constitution on any class. Each point adds Health. In the Warrior and Guardian areas it sits right next to the starting point, so it only takes a few points to reach.

  • If you still have points left, also grab the food skills on the outer edge of the Survivor area. Dessert Stomach gives you an extra Food slot, and Last Meal keeps your Food buffs through death (at half the duration).

Skill Tree Planner

Pick a skill on the tree and press Learn to start planning. The path from the center is added for you.

SparkSparkSparkSparkSparkSparkWell RestedMasonLumberjackMinerQuality GearMerciless AttackSneak AttackIntelligenceHealing ReviveWaters Of LifeMage ApprenticeArsonistDark ArtsIcemanFrostSpiritQuick ChargeBlink AttackEmergency BlinkCounterstrikeArcane ConcentrationEnduranceSpiritIntelligenceWizardChain HitMass DestructionBlood MagicNecromancerTerrorAirborneMarksmanCalm SpiritSnake EaterRunnerCounter BatteryVukah LanguageUpdraftDexterityDexterityBeast MasterGood MetabolismVukah CultureRangerEnduranceMithridatistBounty BonanzaSniperShrapnel BlastEchoing ExplosivesEnduranceEnduranceBlessed ArrowsStrengthConstitutionEvasion AttackBarbarianWarrior's PathShiny PlatesHeavy PlatesSlasherBruteThrustHeavy HandedBreachStrengthVeteranCrash Down: ForceBackstab MasteryTowerWardenAbsorbConstitutionBlood RageBloodlettingLife BurstSoul LeechBattle HealStrengthConstitutionRelentlessDouble JumpCrash Down AttackBlood WarriorBlinkPower ParryInner FiresPurificationShroud MitigationSnapHealerSweet ToothSpiritStingExaltedArcane ProliferationSaviourVitality SurgeArcane DeflectionVigorous DeflectionEagle's BaneSilent StrideSkill ShotSwiftshot SustenanceArachnoidWanderlustThunderBee StingBegone!MartyrWater AuraRadiant AuraNemesisShockwaveSwift BladesHeavy HitterBashMulti ShotShell ShockUnitySparkSparkSparkSparkSparkSparkConstitutionStrengthEnduranceDexteritySpiritIntelligenceEarth AuraConstitutionStrengthIntelligenceSplash DashIntelligenceSpiritEndurance of the FlameDexterityDexterityDexterityDexterityEnduranceEnduranceEnduranceStrengthConstitutionConstitutionConstitutionConstitutionConstitutionStrengthStrengthStrengthStrengthSpiritSpiritSpiritSpiritSpiritIntelligenceIntelligenceIntelligenceIntelligenceIntelligenceThick SkinGraceful StrideEagle EyeDessert StomachMulti Shot SpreadMulti Shot TriggerOpportunityDagger MasterySlice And DiceEternal SparkFinesseSteadfastVenomous BladesVenom MasteryQuick Reflex BlockLife EssencesGiant Slayer HookGrounding HookUpwards Slash AttackTitan EdgeWhirlwind CrescendoKickShroud ResistanceFire ResistanceIce ResistanceShock ResistanceLast MealExpose WeaknessRighteous FireDivine SurgeShared MiseryFisherman’s ResolveWet DogSoaked DogStrategic ManeuverCutthroatReboundBone to AshCull the HerdPrimal ForceSleight of HandVile ConcoctionMana CurrentsFatal PrecisionSpellslingerConstitutionStrengthIntelligenceSpiritWand MasteryTwo-Handed SpecializationOne-Handed SpecializationWand SpecializationBow SpecializationDagger SpecializationPickaxe SpecializationFelling Axe SpecializationAthleteBarbarian's PathVeiled VigorProspectorWand Evasion AttackAerial Wand AttackTotem MasteryAdvanced NecromancyPunctureBarrageBlast and CastSurvival InstinctAirborne ArchitectSurvivorBeastmasterRangerAssassinTricksterWizardHealerBattlemageGuardianWarriorBarbarianAthlete

Tap or click a skill to see its effect and plan it. Drag to move, and scroll or pinch to zoom.

All skills178

  • Athlete

    ActiveWarrior

    Increases your maximum Health by 3 times your Strength attribute.

    3 times per level

    Cost
    1
    Max level
    3
    Show on tree
  • Bash

    ActiveWarrior

    Parrying enemy attacks bashes them for 10 Blunt damage. Bash damage is increased by your Strength attribute.

    Parry

    You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.

    Wait to see a flash on the enemy or projectile to perform a parry.

    10 Blunt damage per level

    Cost
    2
    Max level
    3
    Show on tree
  • Crash Down Attack

    ActiveWarrior

    When equipped with a Melee weapon, you can perform a special attack by holding [LMB] during a jump.

    Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina depending on weapon type used.

    Cost: 35 - 60 Stamina

    Block Breaker

    This special attack fills a blocking enemy's Stun Bar twice as much when hit..

  • Earth Aura

    ActiveWarrior

    You emit a protective aura that increases Physical and Magical Resistances by 10% for you and all allies within 4 meters.

    4 meters range per level

    Cost
    2
    Max level
    3
    Show on tree
  • Evasion Attack

    ActiveWarrior

    When equipped with a Melee weapon, you can perform an Evasion Attack by pressing [LMB] while evading.

    You will dash towards the enemy and deal 50% additional weapon damage.

    Cost: 25 Stamina

    Block Breaker

    This special attack fills a blocking enemy's Stun Bar twice as much when hit.

  • Heavy Hitter

    ActiveWarrior

    Increases the attack speed of all Two-Handed Melee weapons by 10%.

  • Martyr

    ActiveWarrior

    When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health.

    They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes.

  • Nemesis

    ActiveWarrior

    Increase the attention you draw from enemies by 10%.

    10% attention drawn per level

    Cost
    2
    Max level
    3
    Show on tree
  • One-Handed Specialization

    ActiveWarrior

    Unlocks Special Abilities of One-Handed Melee weapons.

    Press [R] to unleash a powerful Special Ability after generating enough Focus.

    Focus

    Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

  • Shockwave

    ActiveWarrior

    Trigger a Shockwave when you parry an attack or overpower an enemy.

    The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute.

    Parry

    You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.

    Wait to see a flash on the enemy or projectile to perform a parry.

    Overpower

    Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

    Overpowered enemies are open for Merciless Attacks.

  • Splash Dash

    ActiveWarrior

    Allows you to perform an evasive dash while swimming or diving.

    Cost: 40 Stamina

  • Swift Blades

    ActiveWarrior

    Increases the attack speed of all One-Handed Melee weapons by 15%.

  • Two-Handed Specialization

    ActiveWarrior

    Unlocks Special Abilities of Two-Handed Melee weapons.

    Press [R] to unleash a powerful Special Ability after generating enough Focus.

    Focus

    Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

  • Upwards Slash Attack

    ActiveWarrior

    When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump.

    Use this skill to rapidly close the distance on flying enemies.

    Cost: 25 Stamina

  • Whirlwind Crescendo

    ActiveWarrior

    When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain.

    Cost: 75 Stamina

  • Absorb

    PassiveWarrior

    When you receive Magic damage, you have a 4% chance to restore 1 Mana per Health point lost.

    4% chance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Barbarian's Path

    PassiveWarrior

    Damage with Two-Handed Axes, Clubs and Hammers is increased by 5%.

    5% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Battle Heal

    PassiveWarrior

    Critical Strikes with Melee weapons heal you for 1% of your maximum Health.

    1% of maximum Health per level

    Cost
    2
    Max level
    3
    Show on tree
  • Blood Rage

    PassiveWarrior

    When an enemy within 5 meters is killed by a Melee weapon, you fall into Blood Rage.

    Blood Rage

    Increases Melee weapon damage by 15% for 10 seconds.

    5 meters range per level

    Cost
    2
    Max level
    3
    Show on tree
  • Blood Warrior

    PassiveWarrior

    Defeating an enemy with a Sneak Attack or Merciless Attack spawns a Health Orb.

    Gathering an Orb restores 10% of the respective resource.

  • Breach

    PassiveWarrior

    Overpowered enemies receive +100% increased Melee physical damage for 3 seconds.

    Overpower

    Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

    Overpowered enemies are open for Merciless Attacks.

  • Brute

    PassiveWarrior

    Melee Blunt damage is increased by 10%.

    10% damage per level

    Cost
    2
    Max level
    3
    Show on tree
  • Crash Down: Force

    PassiveWarrior

    When attacking from a double jump, Crash Down deals 20% more weapon damage.

  • Finesse

    PassiveWarrior

    Dealing damage with One-Handed Swords, One-Handed Axes, One-Handed Clubs or Daggers has a 15% chance to restore 1 durability to that weapon.

    15% chance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Heavy Handed

    PassiveWarrior

    Filling up enemy Stun Bars is increased by 10% when attacking blocking enemies with Melee weapons.

    Overpower

    Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

    Overpowered enemies are open for Merciless Attacks.

    10% effect per level

    Cost
    1
    Max level
    3
    Show on tree
  • Heavy Plates

    PassiveWarrior

    Physical Armor points from equipped items are increased by 4%.

    4% increased Physical Armor per level

    Cost
    1
    Max level
    3
    Show on tree
  • Purification

    PassiveWarrior

    Defeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores 3 seconds of Time in the Shroud.

    Time in the Shroud

    Should this time run out, the Shroud will consume you.

    3 seconds per level

    Cost
    1
    Max level
    3
    Show on tree
  • Relentless

    PassiveWarrior

    Critical Strikes with Two-Handed weapons increase your Critical Strike chance by 8% for the next hit.

  • Shiny Plates

    PassiveWarrior

    Magical Armor points from equipped items are increased by 4%.

    4% increased Magical Armor per level

    Cost
    1
    Max level
    3
    Show on tree
  • Slasher

    PassiveWarrior

    Melee Cutting damage is increased by 10%.

    10% damage per level

    Cost
    2
    Max level
    3
    Show on tree
  • Soaked Dog

    PassiveWarrior

    Weakens the effect of the Wet and Soaked debuffs.

    Stamina and Stamina Regeneration is reduced by 10% instead of 20%.

    Wet

    Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.

    Soaked

    Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.

    Soaked can be applied to enemies.

    Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.

  • Soul Leech

    PassiveWarrior

    When killing an enemy with a Melee weapon, all players within 5 meters of the target restore 15 Mana.

    5 meters range and 15 Mana per level

    Cost
    2
    Max level
    3
    Show on tree
  • Steadfast

    PassiveWarrior

    Defeating an enemy with a Melee weapon restores 1 durability to that weapon.

    1 durability per level

    Cost
    2
    Max level
    3
    Show on tree
  • Titan Edge

    PassiveWarrior

    Damage with Two-Handed Greatswords is increased by 5%.

    5% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Tower

    PassiveWarrior

    While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance.

  • Veteran

    PassiveWarrior

    Critical Strike chance with One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers is increased by 2%.

    2% Critical Strike chance per level

    Cost
    2
    Max level
    3
    Show on tree
  • Vigorous Deflection

    PassiveWarrior

    Successfully parrying an enemy's attack restores 15 Stamina.

    Parry

    You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.

    Wait to see a flash on the enemy or projectile to perform a parry.

    15 Stamina per level

    Cost
    1
    Max level
    3
    Show on tree
  • Warden

    PassiveWarrior

    While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance.

  • Warrior's Path

    PassiveWarrior

    Damage with One-Handed Axes, Clubs and Swords is increased by 5%.

    5% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Wet Dog

    PassiveWarrior

    Weakens the effect of the Wet and Soaked debuffs.

    Stamina and Stamina Regeneration is reduced by 20% instead of 30%.

    Wet

    Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.

    Soaked

    Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.

    Soaked can be applied to enemies.

    Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.

  • Barbarian

    AttributeWarrior

    Gain one point of Strength for every two levels of the Flame.

  • Constitution

    AttributeWarrior×11

    Increases your Constitution attribute by 1.

    Increases Health by 50 per Attribute Point.

  • Strength

    AttributeWarrior×11

    Increases your Strength attribute by 1.

    Increases Melee damage by 5% per Attribute Point.

  • Thick Skin

    AttributeWarrior

    Gain one point of Constitution for every two levels of the Flame.

  • Bee Sting

    ActiveRanger

    Firing or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime.

    Cost: 10 Stamina per second

  • Bow Specialization

    ActiveRanger

    Unlocks Special Abilities of Bows.

    Press [R] to unleash a powerful Special Ability after generating enough Focus.

    Focus

    Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

  • Dagger Specialization

    ActiveRanger

    Unlocks Special Abilities of Daggers.

    Press [R] to unleash a powerful Special Ability after generating enough Focus.

    Focus

    Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

  • Dessert Stomach

    ActiveRanger

    You gain one additional Food slot.

  • Eagle Eye

    ActiveRanger

    Greatly increases the zoom while aiming with Bows.

    To aim, hold down the [RMB] while a Bow is selected in the Action bar.

    (Alternatively, hold [Q] to aim your equipped Bow.)

  • Kick

    ActiveRanger

    When equipped with a Melee weapon, you can perform a Kick by attacking while blocking.

    Kicking deals little damage, but hits the target with massive force and pushes them back, filling their Stun Bar.

    Stun Bar increase scales with Dexterity.

    Stun time depends on the enemy's size.

    Overpower

    Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

    Overpowered enemies are open for Merciless Attacks.

  • Multi Shot

    ActiveRanger

    Shooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly.

    Regular Arrows fired this way will subtract from your ammunition.

    Flurry of Arrows does not trigger on Special Arrows.

  • Shell Shock

    ActiveRanger

    Infuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds.

    Cost: 8 Mana per stunned enemy

  • Sneak Attack

    ActiveRanger

    Perform a Sneak Attack by sneaking up to an unaware enemy and pressing [E].

    Sneak Attack deals +900% increased damage.

    Wands, Staves and Bows cannot perform Sneak Attacks.

  • Strategic Maneuver

    ActiveRanger

    Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked.

    Use it to roll around your enemies, making it easier to flank them or deliver backstabs.

    Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill.

    Cost: 20 Stamina

  • Updraft

    ActiveRanger

    Jumping with [Space] while gliding lifts you upwards. Can be used once per flight.

    Charge

    As the Updraft charges before activation, the resulting lift is increased. A full charge grants you an additional boost. The charge is accelerated while inside your base.

    Cost: 100 Mana

  • Veiled Vigor

    ActiveRanger

    Increases your maximum Health by 3 times your Dexterity attribute.

    3 times per level

    Cost
    1
    Max level
    3
    Show on tree
  • Airborne

    PassiveRanger

    Gliders consume 12% less Stamina.

    12% cost reduction per level

    Cost
    1
    Max level
    3
    Show on tree
  • Arachnoid

    PassiveRanger

    Stamina cost while climbing is reduced by 20%.

    20% cost reduction per level

    Cost
    1
    Max level
    3
    Show on tree
  • Backstab Mastery

    PassiveRanger

    Backstab damage is increased by 20%.

    20% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Barrage

    PassiveRanger

    Dealing damage with Bows has a 15% chance to restore 1 durability to that weapon.

    15% chance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Beast Master

    PassiveRanger

    When you are targeted by an attack, Wild Animals within 50 meters will attack the enemy.

  • Blessed Arrows

    PassiveRanger

    Critical Strikes with Bows restore 8 Mana.

    8 Mana per level

    Cost
    1
    Max level
    3
    Show on tree
  • Bounty Bonanza

    PassiveRanger

    After defeating a Fell enemy with a Skillshot, your group gains an additional +5 Experience Points.

    Skillshot

    Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot.

    Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies.

    It can be further increased by the Skillshot damage attribute.

  • Calm Spirit

    PassiveRanger

    Wild Animals within 50 meters will no longer attack you unless provoked.

    Does not affect animals corrupted by the Shroud.

  • Counter Battery

    PassiveRanger

    Damage against ranged enemies is increased by 8%.

    8% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Cull the Herd

    PassiveRanger

    Damage against Wildlife is increased by 5%.

    5% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Cutthroat

    PassiveRanger

    Sneak Attack Damage is increased by 100%.

    100% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Dagger Mastery

    PassiveRanger

    Damage with Daggers is increased by 5%.

    5% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Eagle's Bane

    PassiveRanger

    Damage against flying enemies is increased by 10%.

    10% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Echoing Explosives

    PassiveRanger

    Every enemy hit with an Explosive Arrow has a 40% chance to trigger a secondary explosion for 50% damage in a small radius.

  • Expose Weakness

    PassiveRanger

    Critical Strikes with Daggers break the armor of enemies, applying a debuff which lets them take 25% increased physical damage for 5 seconds.

  • Fatal Precision

    PassiveRanger

    Critical Strike chance is increased by 1%.

    Critical Strike damage is increased by 5%.

    1% Critical Strike chance and 5% Critical Strike damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Good Metabolism

    PassiveRanger

    Health, Mana, and Stamina Orbs restore 30% instead of 10% of their respective resource.

    Health and Mana Potions restore 20% more resources.

  • Last Meal

    PassiveRanger

    Your Food buffs persist through death, but they last half as long.

  • Marksman

    PassiveRanger

    Damage with Bows is increased by 5%.

    5% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Mithridatist

    PassiveRanger

    Gain a 25% chance to avoid being poisoned.

  • Multi Shot Spread

    PassiveRanger

    Adds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill.

    This additional Regular Arrow does not subtract from your ammunition.

  • Multi Shot Trigger

    PassiveRanger

    Shooting Special Arrows now triggers a Flurry of Arrows from the Multi Shot skill.

    Special Arrows fired this way will subtract from your ammunition.

  • Primal Force

    PassiveRanger

    Damage against Vukah is increased by 5%.

    5% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Puncture

    PassiveRanger

    Ranged Piercing damage is increased by 10%.

    10% damage per level

    Cost
    2
    Max level
    3
    Show on tree
  • Quick Reflex Block

    PassiveRanger

    Briefly increases your Block value when blocking with Daggers, ensuring a near-miss parry reduces Stamina minimally.

  • Ranger

    PassiveRanger

    Increases your Dexterity and Endurance attributes by 1.

    Base Stamina Regeneration is increased by 5.

    1 Dexterity and Endurance per level.

    5 Stamina Regeneration per level.

    Cost
    2
    Max level
    3
    Show on tree
  • Rebound

    PassiveRanger

    Base Stamina Regeneration is increased by 10%.

    10% Stamina Regeneration per level

    Cost
    2
    Max level
    3
    Show on tree
  • Runner

    PassiveRanger

    Sprint Speed is increased by 5% and Stamina cost while sprinting is decreased by 5%.

    5% Speed and 5% cost reduction per level

    Cost
    1
    Max level
    3
    Show on tree
  • Shrapnel Blast

    PassiveRanger

    Every target hit with an Explosive Arrow, increases its damage by 10%.

  • Silent Stride

    PassiveRanger

    Increases your movement speed while sneaking by 20%.

    20% movement speed per level

    Cost
    1
    Max level
    3
    Show on tree
  • Skill Shot

    PassiveRanger

    Skillshot damage is increased by 20%.

    Skillshot

    Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot.

    Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies.

    It can be further increased by the Skillshot damage attribute.

    20% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Slice And Dice

    PassiveRanger

    After a Critical Strike with a Dagger, the base damage of your next Bow attack within 10 seconds is increased by 50%.

  • Snake Eater

    PassiveRanger

    Increases your Poison Resistance by 4%, which reduces the amount of Poison damage received.

    Poison damage bypasses armor and can only be mitigated by Poison Resistance.

    4% Resistance per level

    Cost
    2
    Max level
    3
    Show on tree
  • Sniper

    PassiveRanger

    Critical Strike chance with Bows is increased by 2%.

    2% Critical Strike chance per level

    Cost
    2
    Max level
    3
    Show on tree
  • Survival Instinct

    PassiveRanger

    Defeating a Shroud infested enemy with a Bow or Dagger restores 3 seconds of Time in the Shroud.

    Time in the Shroud

    Should this time run out, the Shroud will consume you.

    3 seconds per level

    Cost
    1
    Max level
    3
    Show on tree
  • Sweet Tooth

    PassiveRanger

    Stamina Regeneration of sweets is increased by 50%.

  • Swiftshot Sustenance

    PassiveRanger

    Defeating an enemy with a Bow has a 12% chance to spawn a Stamina Orb.

    Gathering an Orb restores 10% of the respective resource.

    12% chance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Thrust

    PassiveRanger

    Melee Piercing damage is increased by 10%.

    10% damage per level

    Cost
    2
    Max level
    3
    Show on tree
  • Venom Mastery

    PassiveRanger

    Increases the damage dealt with the Venomous Blades Dagger perk by 100%.

  • Venomous Blades

    PassiveRanger

    Increases the chance to poison enemies to 30% when using Daggers with the Venomous Blades perk.

  • Vile Concoction

    PassiveRanger

    Throwable damage is increased by 12%.

    12% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Vitality Surge

    PassiveRanger

    Critical Strikes with Bows, Daggers and Throwables restore 3 Stamina.

    3 Stamina per level

    Cost
    1
    Max level
    3
    Show on tree
  • Vukah Culture

    PassiveRanger

    When you are targeted by an attack, Vukah within 50 meters will attack the enemy.

  • Vukah Language

    PassiveRanger

    Vukah within 50 meters will no longer attack you unless provoked.

  • Wanderlust

    PassiveRanger

    Stamina cost for sprinting on dirt roads is reduced from 90% to 80%.

    Stamina cost for sprinting on stone roads is reduced from 75% to 50%.

  • Dexterity

    AttributeRanger×7

    Increases your Dexterity attribute by 1.

    Increases Bow and Dagger damage by 5% per Attribute Point.

  • Endurance

    AttributeRanger×8

    Increases your Endurance attribute by 1.

    Increases Stamina by 10 per Attribute Point.

  • Endurance of the Flame

    AttributeRanger

    Gain one point of Endurance for every two levels of the Flame.

  • Graceful Stride

    AttributeRanger

    Gain one point of Dexterity for every two levels of the Flame.

  • Aerial Wand Attack

    ActiveMage

    When equipped with a Wand, you can perform a special attack by holding [LMB] during a jump.

    It fires a magical projectile that deals 50% additional weapon damage in a small blast radius.

    Cost: 25 Mana

  • Begone!

    ActiveMage

    A magic-powered punch that pushes back and stuns enemies.

    Replaces your unarmed attacks as long as you have the necessary Mana available.

    Cost: 30 Mana

  • Blink

    ActiveMage

    Replaces the Dodge Roll ability with a short-range teleport.

    Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill.

    Cost: 20 Stamina

  • Life Essences

    ActiveMage

    Increases your maximum Health by 3 times your Intelligence attribute.

    3 times per level

    Cost
    1
    Max level
    3
    Show on tree
  • Radiant Aura

    ActiveMage

    All Fell enemies within 2 meters take 1 Fire damage per Intelligence per second.

    2 meters range and 1 Fire damage per Intelligence per level

    Cost
    1
    Max level
    3
    Show on tree
  • Unity

    ActiveMage

    Damaging enemies with Wands has a 10% chance to restore 2% of your maximum Mana.

    10% chance and 2% of maximum Mana per level

    Cost
    1
    Max level
    3
    Show on tree
  • Wand Evasion Attack

    ActiveMage

    When equipped with a Wand, you can perform a Wand Evasion Attack by pressing [LMB] while evading.

    It fires a magical disc that pierces enemies and deals 50% additional weapon damage.

    Cost: 50 Mana

  • Wand Specialization

    ActiveMage

    Unlocks Special Abilities of Wands.

    Press [R] to unleash a powerful Special Ability after generating enough Focus.

    Focus

    Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

  • Water Aura

    ActiveMage

    You emit a healing aura that heals you and all injured allies within 5 meters.

    The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence.

    5 meters range per level

    Cost
    1
    Max level
    3
    Show on tree
  • Advanced Necromancy

    PassiveMage

    Increases the maximum amount of summoned Hollow allies from spells by 1.

    1 Hollow ally per level

    Cost
    2
    Max level
    3
    Show on tree
  • Arcane Deflection

    PassiveMage

    Successfully parrying an enemy's attack restores 10 Mana.

    Parry

    You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.

    Wait to see a flash on the enemy or projectile to perform a parry.

    10 Mana per level

    Cost
    1
    Max level
    3
    Show on tree
  • Arcane Proliferation

    PassiveMage

    Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.

  • Arsonist

    PassiveMage

    All Fire damage is increased by 10%.

    10% damage per level

    Cost
    2
    Max level
    3
    Show on tree
  • Blast and Cast

    PassiveMage

    After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%.

  • Blink Attack

    PassiveMage

    Blinking into an enemy triggers an explosion which deals Fire damage in a small radius.

    Damage and Mana cost scale with the Intelligence attribute.

  • Blood Magic

    PassiveMage

    When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored.

    This effect stops at 1 Health.

    Cooldown: 2 minutes

  • Bloodletting

    PassiveMage

    Critical Strikes with spells have a 20% chance to spawn two Health, Mana, and/or Stamina Orbs.

    Gathering an Orb restores 10% of the respective resource.

    20% chance per level

    Cost
    2
    Max level
    3
    Show on tree
  • Bone to Ash

    PassiveMage

    Damage against Hollow is increased by 5%.

    5% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Chain Hit

    PassiveMage

    Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence.

    The initial target can be hit twice instead of chaining to another one.

  • Counterstrike

    PassiveMage

    After receiving damage, there is a 8% chance to reflect 20% of the damage back to the attacker as Fire damage.

    This magical attack can trigger other skills.

    8% chance and 20% reflected damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Dark Arts

    PassiveMage

    All Shroud damage is increased by 10%.

    10% damage per level

    Cost
    2
    Max level
    3
    Show on tree
  • Divine Surge

    PassiveMage

    Healing spells can perform Critical Strikes that scale with your Critical Strike damage.

  • Emergency Blink

    PassiveMage

    You can blink while being stunned. This will break the stunned state.

  • Eternal Spark

    PassiveMage

    Dealing damage with Wand projectiles has a 15% chance to restore 1 durability to that weapon.

    15% chance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Fire Resistance

    PassiveMage

    Increases your Fire Resistance by 5%, which reduces the amount of Fire damage received.

    5% Resistance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Frost

    PassiveMage

    When receiving Melee damage, the attacker will be slowed down for 3s.

    3s per level

    Cost
    2
    Max level
    3
    Show on tree
  • Healer

    PassiveMage

    Health gain from healing spells and Water Aura is increased by 15%.

    15% Healing per level

    Cost
    1
    Max level
    3
    Show on tree
  • Healing Revive

    PassiveMage

    Revive players with 8% increased Health.

    Default Health of revived players is 10%.

    8% Health per level

    Cost
    1
    Max level
    3
    Show on tree
  • Ice Resistance

    PassiveMage

    Increases your Ice Resistance by 5%, which reduces the amount of Ice damage received.

    5% Resistance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Iceman

    PassiveMage

    All Ice damage is increased by 10%.

    10% damage per level

    Cost
    2
    Max level
    3
    Show on tree
  • Life Burst

    PassiveMage

    Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target.

  • Mage Apprentice

    PassiveMage

    Damage with Wands and Staves increased by 5%.

    5% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Mana Currents

    PassiveMage

    Base Mana Regeneration is increased by 5.

    5 Mana Regeneration per level

    Cost
    1
    Max level
    3
    Show on tree
  • Mass Destruction

    PassiveMage

    Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target.

  • Necromancer

    PassiveMage

    When killing an enemy with a Magic weapon, you have a 5% chance to summon a friendly Skull Companion.

    5% chance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Quick Charge

    PassiveMage

    Charge Time of spells is reduced by -10%.

    -10% Charge Time per level

    Cost
    1
    Max level
    3
    Show on tree
  • Righteous Fire

    PassiveMage

    Healing any target with a spell triggers a burst of fire that deals 20% of the heal amount as Fire damage to nearby Fell enemies.

    20% Fire damage per level

    Cost
    2
    Max level
    3
    Show on tree
  • Shared Misery

    PassiveMage

    When you receive Shroud damage, all players within 5 meters receive 15% increased Shroud Resistance for 30 seconds.

    5 meters range per level

    Cost
    2
    Max level
    3
    Show on tree
  • Shock Resistance

    PassiveMage

    Increases your Shock Resistance by 5%, which reduces the amount of Shock damage received.

    5% Resistance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Shroud Mitigation

    PassiveMage

    Dealing damage with a Magic weapon has a 10% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20.00 meters.

    Time in the Shroud

    Should this time run out, the Shroud will consume you.

    10% chance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Shroud Resistance

    PassiveMage

    Increases your Shroud Resistance by 5%, which reduces the amount of Shroud damage received.

    5% Resistance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Sleight of Hand

    PassiveMage

    Unarmed damage is increased by 30%.

    30% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Spellslinger

    PassiveMage

    Staff damage is increased by 5%.

    5% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Sting

    PassiveMage

    Repeated Wand damage is increased by 20%.

  • Terror

    PassiveMage

    Critical Strikes with spells have a 20% chance to stun the target for 2 seconds.

    20% chance per level

    Cost
    2
    Max level
    3
    Show on tree
  • Thunder

    PassiveMage

    All Shock damage is increased by 10%.

    10% damage per level

    Cost
    2
    Max level
    3
    Show on tree
  • Totem Mastery

    PassiveMage

    Increases the maximum amount of summoned totems by 1.

    1 totem per level

    Cost
    2
    Max level
    3
    Show on tree
  • Wand Mastery

    PassiveMage

    Wand damage is increased by 5%.

    5% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Waters Of Life

    PassiveMage

    Increases Water Aura healing to 2 Health per 2 points of Intelligence.

  • Wizard

    PassiveMage

    Critical Strike chance with Wands and Staves is increased by 2%.

    2% Critical Strike chance per level

    Cost
    2
    Max level
    3
    Show on tree
  • Arcane Concentration

    AttributeMage

    Gain one point of Spirit for every two levels of the Flame.

  • Exalted

    AttributeMage

    Gain one point of Intelligence for every two levels of the Flame.

  • Intelligence

    AttributeMage×11

    Increases your Intelligence attribute by 1.

    Increases Magic damage by 5% per Attribute Point.

  • Spirit

    AttributeMage×11

    Increases your Spirit attribute by 1.

    Increases Mana by 20 per Attribute Point.

  • Airborne Architect

    ActiveGeneral

    Turn into a spark inside the base to move freely through the air in first person while building. To toggle this mode, hold [Z] + [Space].

  • Double Jump

    ActiveGeneral

    Allows jumping a second time while airborne.

    Cost: 10 Stamina

  • Felling Axe Specialization

    ActiveGeneral

    Unlocks Special Abilities of Felling Axes.

    Press [R] to unleash a powerful Special Ability after generating enough Focus.

    Focus

    Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

  • Giant Slayer Hook

    ActiveGeneral

    Use your Grappling Hook to pull yourself towards large enemies during combat.

    The cost of this skill scales with enemy level. The higher the enemy level, the more it costs.

    Base Cost: 30 Stamina

  • Grounding Hook

    ActiveGeneral

    Use your Grappling Hook to pull flying enemies towards you during combat.

    The cost of this skill scales with enemy level. The higher the enemy level, the more it costs.

    Base Cost: 30 Stamina

  • Merciless Attack

    ActiveGeneral

    Perform a Merciless Attack by pressing [E] to deal +500% damage to an overpowered enemy.

    Overpower

    Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

    Overpowered enemies are open for Merciless Attacks.

    Wands, Staves and Bows cannot perform Merciless Attacks.

  • Pickaxe Specialization

    ActiveGeneral

    Unlocks Special Abilities of Pickaxes.

    Press [R] to unleash a powerful Special Ability after generating enough Focus.

    Focus

    Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

  • Fisherman’s Resolve

    PassiveGeneral

    Increases your Fishing Endurance by 5.

    Allows for extended battles with hooked fish.

    5 Fishing Endurance per level

    Cost
    1
    Max level
    3
    Show on tree
  • Inner Fires

    PassiveGeneral

    Time in the Shroud is increased by 1min, allowing you to explore for longer.

    Time in the Shroud

    Should this time run out, the Shroud will consume you.

    1min per level

    Cost
    1
    Max level
    3
    Show on tree
  • Lumberjack

    PassiveGeneral

    Tools deal 10% increased damage against wood.

    This includes trees and wooden terrain.

    10% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Mason

    PassiveGeneral

    Tools deal 10% increased damage against stone.

    This includes stone terrain and gemstone veins.

    10% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Miner

    PassiveGeneral

    Mining resources has a 10% chance to grant one additional resource.

  • Opportunity

    PassiveGeneral

    Increases the damage multiplier of Merciless Attacks by 40%.

    40% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Power Parry

    PassiveGeneral

    Your Parry Power is increased by 10%.

    Parry

    You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.

    Wait to see a flash on the enemy or projectile to perform a parry.

    Overpower

    Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

    Overpowered enemies are open for Merciless Attacks.

    10% Parry Power per level

    Cost
    1
    Max level
    3
    Show on tree
  • Prospector

    PassiveGeneral

    Tools deal 10% increased damage against metal.

    This includes metal ore veins.

    10% damage per level

    Cost
    1
    Max level
    3
    Show on tree
  • Quality Gear

    PassiveGeneral

    Tools have a 20% chance to restore 1 durability on hit.

  • Saviour

    PassiveGeneral

    Time to revive an ally is reduced by -1 seconds.

    Default revive time is 6 seconds.

    -1 second per level

    Cost
    1
    Max level
    3
    Show on tree
  • Snap

    PassiveGeneral

    Triggering a Merciless Attack restores 20% Mana.

  • Well Rested

    PassiveGeneral

    The base duration for the Rested buff is increased by 2 minutes.

    Rested

    The Rested buff increases your Stamina Maximum and Regeneration significantly.

    It requires shelter, sitting or sleeping, as well as warmth from a heat source.

    The buff can be refreshed anywhere.

    Surrounding comfort items further increase its duration.

    2 minutes per level

    Cost
    1
    Max level
    3
    Show on tree