The Arena in Monster Hunter Outlanders is a weekly time attack where everyone fights a monster with the same adventurers and gear. There are two modes, Solo Arena and Squad Arena, and your clear time decides your Zenny and titles, with a leaderboard for each mode. This page covers the rewards, how the Arena works and tips for an S rank. Information as of November 5, 2026.
Arena Rewards
- Get All the Zenny with an A Rank
- Titles from the Leaderboard
Get All the Zenny with an A Rank

Your Clear Rank decides the rewards. The table below is for the week in the screenshot (Slay Rathian in Solo Arena); the clear times change every week.
| Clear Rank | Clear Time | Reward |
|---|---|---|
| S rank | 3'30" | Title |
| A rank | 4'00" | Zenny ×40,000 |
| B rank | 5'00" | Zenny ×20,000 |
| C rank | 8'00" | Zenny ×10,000 |
You get every reward up to the rank you reach. Solo Arena and Squad Arena give their rewards separately, so clearing both with an A rank gets you 140,000 Zenny every week.
Titles from the Leaderboard
Your place on the clear time leaderboard gives a title: separate titles for 1st, 2nd and 3rd place, 4th–50th and 51st–200th, in both Solo Arena and Squad Arena. Solo Arena also has a leaderboard for each adventurer. The ranking rewards are titles only, with no items, so only chase a high place if you want the title.
Ranking rewards arrive by mail at 05:00 the following Monday. You can't set the title until you claim it from the mail. Arena titles only last for 1 week.
What Is the Arena?
Fixed Adventurers and Gear
The Arena is a fair challenge where every player has the same conditions. You use the Designated Adventurers, party and item set prepared for that week, and you can't change their equipment. You can join even if you don't own those adventurers.
Solo Arena and Squad Arena
In Solo Arena, you pick one of three Designated Adventurers and fight alone. In Squad Arena, you fight with a fixed party of four. The two modes give their rewards separately.
Rewards Depend on Your Clear Time
Your rewards depend on how fast you slay the monster. The A and S ranks are hard to reach, but you can try as many times as you like for free.
Compete on the Leaderboard
The leaderboard also ranks clear times, but there is no fixed target: your place depends on how other players do. Solo Arena has an overall leaderboard and one for each adventurer, and Squad Arena has only an overall leaderboard.
Refreshes Every Monday
The monster, Designated Adventurers, party and rewards reset every week. Clear it by Sunday so you don't miss the Zenny. The Arena unlocks with the Chapter 2 story quest "Enter the Arena", and you'll find it under Weekly Challenges in Game Modes.
Tips for Clearing the Arena
Learn the Adventurer You Use
Beating the monster in time is hard if you don't know the adventurer's strengths and how to play them, so study them first. If one of the Designated Adventurers is someone you already use, picking them is a good choice.
To get a feel for an adventurer, use the Tutorial. Like the Arena, it lets you try adventurers you don't own.
In Squad Arena, three more adventurers join the one you control. You don't need to know all their skills, but at least check what their Ultimates do.
Learn the Monster's Moves
In Solo Arena there is no party, so you face the monster one on one. Study the monster in advance so you can deal with its attacks.
How to Get an S Rank
Pick Adventurers Common at the Top of the Leaderboard
An S rank needs a very fast clear. Check the top of the overall leaderboard, and if one adventurer clearly shows up more than the others, try them. They aren't always easy to play, but they are proven to deal high damage.
Use the Monster's Attacks
Actions that use the monster's attacks, such as Perfect Evade and skills that dodge attacks, are key in a time attack. Once you are used to the monster's moves, go for them actively.
Fix Your Opening
Monsters mostly act at random, but for most of them the first action after they spot you is fixed, such as a roar. You'll be retrying many times, so plan your opening, for example by lining up a counter skill with that first action, to start every run well.