This guide covers the best Research to unlock first in Monster Hunter Outlanders and how building works: how to unlock Research, what you can build with it, build limits, and the unlock priority we recommend. Information is as of November 10, 2026.
What Is Research?

Research lets you unlock nodes that open up new facilities and tools to craft, and unlock or upgrade abilities. The nodes on the Research screen are sorted into four tabs: Build, Glider, Survival and Gathering.
How to Unlock Research
Unlock Research with Research Point

You unlock most nodes by spending Research Point. Select a node and, if you have enough, tap the button to research it. The cost differs from node to node, and some nodes are upgraded over several levels. With this many nodes, decide which ones to unlock before you start spending.
Some Nodes Cost Materials Instead

Some nodes, such as Energy Capacity, are unlocked with materials like wood instead of Research Point. As long as you have the materials, it's worth upgrading them early.
Some Nodes Need a Quest or Another Node First

Some nodes have extra conditions, such as clearing a certain quest or unlocking a related node. Tap a node to see its conditions at the bottom right. For example, Sand Resistance needs the quest Sandstorm Countermeasures, and Catapult Upgrade needs Catapult first.
How to Get Research Point
You get Research Point by raising your Research Level, which goes up as you explore the field. Raising your Proof of Mastery also gives Research Point.
Research Point / Proof of Mastery
What You Can Build
Research Unlocks What You Can Build

Unlocking the nodes in the Build tab lets you build facilities in the field, such as Camp, Zip Line, Wind Platform and Catapult. The Gathering tab also unlocks Gatherers you can build (Ore Gatherer, Wood Gatherer and Plant Gatherer).
What Each Build Does
| Facility | Effect | Unlock Requirements |
|---|---|---|
| Camp | Fly there by Wingdrake | Story Chapter 2: Slingers and Suppers |
| Zip Line | Travel quickly to a nearby target point | Story Chapter 1: Rekindling the Forge |
| Wind Platform | Creates an updraft that lifts you into the air | Story Chapter 1: The Missing Companion |
| Catapult | Launches you into the sky to travel mid-to-long distances | Story Chapter 2: Lapua Soars the Skies |
| Ore Gatherer | Automatically collects ore | Story Chapter 2: Support from the Workshop |
| Wood Gatherer | Automatically collects wood | Story Chapter 2: Support from the Workshop |
| Plant Gatherer | Automatically collects plants | Story Chapter 2: Support from the Workshop |
Unlocking these makes getting around the field much easier, and Gatherers you place collect their materials automatically every day.
Travel Builds Can Be Upgraded
Research also has upgrades for Wind Platform, Zip Line and Catapult (Wind Platform Upgrade, Zip Line Upgrade and Catapult Upgrade). They raise how high you rise, how far you travel and how long you glide without using energy after a launch, so consider them if the builds feel too limited.
Camp Locations / Fast Travel / Gathering
Build Limits and Materials
Each Area Has a Build Limit

Each facility has a limit on how many you can build in an area. To build past the limit, you have to remove one you've already built, so place them where you often travel or where resources are plentiful. The build screen also shows how many you've built and the limit.
You Can Remove Builds Anytime
You can remove builds you no longer need at any time, either when you build past the limit or from the map. However, the materials are not returned, so avoid placing builds you'll end up wasting.
Watchtower Levels Raise Build Limits

Leveling up a Watchtower raises the limits for your builds. It makes exploring smoother, and Gatherer limits start going up from level 5, so level up your Watchtowers early.
| Watchtower Level | Gatherer Limit |
|---|---|
| 5 | Ore Gatherer +1 |
| 7 | Wood Gatherer +1 |
| 9 | Plant Gatherer +1 |
Every Build Costs Materials

Even after you unlock a build, you need materials such as wood every time you place one. Gather from trees as you explore so you always have wood on hand.
Best Research to Unlock First
Here's the order we recommend for unlocking Research. Unlock the basic facilities first, then spend your Research Point and materials on the rows near the top.
| Research | Priority | Why |
|---|---|---|
| Basic Facilities and Features | — | Mostly unlocked during the tutorial. You need them to explore, so always unlock them. |
| Undergarments | ★★★★★ | Cancel the effects of heat, cold and other environments while exploring. Unlocking gives you the recipe, so don't forget to craft them. |
| Energy Capacity | ★★★★★ | Your glider flies longer. It's upgraded with wood, so prioritize it when you have the materials. |
| Other Glider Upgrades | ★★★★☆ | Longer glides and better handling make exploring more comfortable. Once they're fairly upgraded, move on to other Research. |
| Tool Unlocks | ★★★★☆ | Unlocks fishing rods and gathering tools, so you gather more efficiently while exploring. |
| Travel Build Upgrades | ★★★☆☆ | Upgrades for builds like Wind Platform and Zip Line. Exploring gets more comfortable; recommended if you want to save time. |
| Other Useful Features | ★★★☆☆ | Detection, roasting meat and other handy features. Unlock them once the basic travel upgrades are done. |
Undergarments
Unlocking these gives you crafting recipes for Undergarments that cancel environmental effects such as cold and heat. You no longer need to prepare and use countermeasure items while exploring, so we recommend researching them first. Only the recipe is unlocked, so remember to craft the Undergarment too.
| Research | Unlock Requirements | Effect |
|---|---|---|
| Cold Resistance | Story Chapter 2: The Sun over the Golden Expanse | New crafting recipe: Cold-Resistant Undergarment. When equipped, it nullifies the effects of cold environments. |
| Heat Resistance | Quest: Stay Cool and Beat the Heat | New crafting recipe: Heat-Resistant Undergarment. When equipped, it nullifies the effects of hot environments. |
| Sand Resistance | Quest: Sandstorm Countermeasures | New crafting recipe: Sand-Resistant Undergarment. When equipped, it nullifies the effects of dust storm-prone environments. |
| Light Resistance | Quest: The Border Between Light and Darkness | Unlocks the crafting recipe for Light-Resistant Undergarment. When equipped, it nullifies the effects of radiant mist environments. |
| Wind Resistance | Quest: Dawn Against Disaster | New crafting recipe: Wind-Resistant Undergarment. When equipped, it nullifies the effects of strong winds environments. |
Energy Capacity
Raising Energy Capacity lets your glider fly longer and makes exploring more comfortable. It costs wood, so it's easy to upgrade alongside other Research; if you have wood to spare, keep upgrading it. This glider energy is not the same as Energy (stamina).
| Research | Unlock Requirements | Effect |
|---|---|---|
| Energy Capacity | Story Chapter 4: Vital Decision / Adventurer Rank 39 | Increases the glider's energy capacity. |
Other Glider Upgrades

Other glider upgrades, such as Improved Dash and Stamina Use, also make exploring the field easier. If you have Research Point to spare, keep upgrading them.
| Research | Unlock Requirements | Effect |
|---|---|---|
| Dash | Story Chapter 3: The Rumbling Thunder | Unlocks the glider's ability to dash. |
| Ascend | Story Chapter 4: Vital Decision | Unlocks the glider's ability to ascend. |
| Stamina Use | Available from the start | Reduces stamina consumption while gliding. |
| Energy Recovery | Story Chapter 3: The Rumbling Thunder | Increases the glider's energy recovery speed after landing. |
| Improved Dash | Story Chapter 3: The Rumbling Thunder | Increases the glider’s speed when dashing laterally. |
| Dash High | Story Chapter 4: Vital Decision | Increases the glider's ascent speed when dashing. |
Tool Unlocks

Gathering Tools and Fishing Rod let you craft tools that help with gathering and fishing, making it easier to collect items while exploring. Gathering Tools unlocks the recipes for the Wooden Axe and Wooden Pickaxe, and Fishing Rod the recipe for the Iron Fishing Rod.
| Research | Unlock Requirements | Effect |
|---|---|---|
| Gathering Tools | Quest: Adventurer's Guidance | New crafting recipe: Wooden Axe and Wooden Pickaxe. |
| Fishing Rod | Quest: Palico's Craving Fish! | New crafting recipe: Iron Fishing Rod. Fishing speed is somewhat enhanced, allowing you to reel in fish faster. |
Travel Build Upgrades

Upgrading the builds you place in the field, such as Zip Line, Wind Platform and Catapult, also helps while exploring. The Research Point cost is 3 per level (9 in total) for each, so upgrade them once you have points to spare.
| Research | Unlock Requirements | Effect |
|---|---|---|
| Zip Line Upgrade | Zip Line at Lv 1 / Story Chapter 1: Rekindling the Forge | Increases the Zip Line's maximum launch distance. |
| Wind Platform Upgrade | Wind Platform at Lv 1 / Story Chapter 1: The Missing Companion | Increases the Wind Platform's lift height. |
| Catapult Upgrade | Catapult at Lv 1 / Story Chapter 2: Lapua Soars the Skies | Further extends the energy-free glide after a Catapult launch. |
Other Useful Features
Features such as Endemic Life Scouting, Lynian Sonic Scouting and BBQ Spit aren't essential, but they make exploring handier. Unlock them once you've done the minimum travel upgrades.
| Research | Unlock Requirements | Effect |
|---|---|---|
| Endemic Life Scouting | Story Chapter 2: Lapua Soars the Skies | Research to unlock the Endemic Life Rarity Indicator feature. The Bug Net button will alert you to nearby rare endemic life. |
| Lynian Sonic Scouting | Story Chapter 2: Slingers and Suppers | After researching, prompts will appear when approaching Lynians. |
| BBQ Spit | Story Chapter 2: Intertwined Thoughts | Unlocks BBQ Spits, which can be used to cook meat in the field. |
Research List / Research Point
The screenshots are from the Japanese version of the game.