This guide covers the best Research to unlock first in Monster Hunter Outlanders and how building works: how to unlock Research, what you can build with it, build limits, and the unlock priority we recommend. Information is as of November 10, 2026.

What Is Research?

The Glider tab of the Research screen, with nodes such as Energy Capacity, Stamina Use and Dash and their levels

Research lets you unlock nodes that open up new facilities and tools to craft, and unlock or upgrade abilities. The nodes on the Research screen are sorted into four tabs: Build, Glider, Survival and Gathering.

Research List

How to Unlock Research

Unlock Research with Research Point

Catapult Upgrade selected in the Build tab. The box marks the Research Point cost (8 owned, 3 needed) and the research button

You unlock most nodes by spending Research Point. Select a node and, if you have enough, tap the button to research it. The cost differs from node to node, and some nodes are upgraded over several levels. With this many nodes, decide which ones to unlock before you start spending.

Some Nodes Cost Materials Instead

Energy Capacity selected in the Glider tab: research stage 1/20, costing a material with a log icon (150 owned, 100 needed)

Some nodes, such as Energy Capacity, are unlocked with materials like wood instead of Research Point. As long as you have the materials, it's worth upgrading them early.

Some Nodes Need a Quest or Another Node First

Sand Resistance selected in the Survival tab, still locked. The box marks its condition at the bottom right: clear the quest Sandstorm Countermeasures

Some nodes have extra conditions, such as clearing a certain quest or unlocking a related node. Tap a node to see its conditions at the bottom right. For example, Sand Resistance needs the quest Sandstorm Countermeasures, and Catapult Upgrade needs Catapult first.

How to Get Research Point

You get Research Point by raising your Research Level, which goes up as you explore the field. Raising your Proof of Mastery also gives Research Point.

Research Point / Proof of Mastery

What You Can Build

Research Unlocks What You Can Build

Catapult selected in the Build tab (research stage 1/1), with its description and a preview video

Unlocking the nodes in the Build tab lets you build facilities in the field, such as Camp, Zip Line, Wind Platform and Catapult. The Gathering tab also unlocks Gatherers you can build (Ore Gatherer, Wood Gatherer and Plant Gatherer).

What Each Build Does

FacilityEffectUnlock Requirements
CampFly there by WingdrakeStory Chapter 2: Slingers and Suppers
Zip LineTravel quickly to a nearby target pointStory Chapter 1: Rekindling the Forge
Wind PlatformCreates an updraft that lifts you into the airStory Chapter 1: The Missing Companion
CatapultLaunches you into the sky to travel mid-to-long distancesStory Chapter 2: Lapua Soars the Skies
Ore GathererAutomatically collects oreStory Chapter 2: Support from the Workshop
Wood GathererAutomatically collects woodStory Chapter 2: Support from the Workshop
Plant GathererAutomatically collects plantsStory Chapter 2: Support from the Workshop

Unlocking these makes getting around the field much easier, and Gatherers you place collect their materials automatically every day.

Travel Builds Can Be Upgraded

Research also has upgrades for Wind Platform, Zip Line and Catapult (Wind Platform Upgrade, Zip Line Upgrade and Catapult Upgrade). They raise how high you rise, how far you travel and how long you glide without using energy after a launch, so consider them if the builds feel too limited.

Camp Locations / Fast Travel / Gathering

Build Limits and Materials

Each Area Has a Build Limit

The build screen in the field, with the build limit at the top (16/40) boxed

Each facility has a limit on how many you can build in an area. To build past the limit, you have to remove one you've already built, so place them where you often travel or where resources are plentiful. The build screen also shows how many you've built and the limit.

You Can Remove Builds Anytime

You can remove builds you no longer need at any time, either when you build past the limit or from the map. However, the materials are not returned, so avoid placing builds you'll end up wasting.

Watchtower Levels Raise Build Limits

The Watchtower level rewards list (LV4 to LV7), with the build limit increases (+10 and +1) boxed

Leveling up a Watchtower raises the limits for your builds. It makes exploring smoother, and Gatherer limits start going up from level 5, so level up your Watchtowers early.

Watchtower LevelGatherer Limit
5Ore Gatherer +1
7Wood Gatherer +1
9Plant Gatherer +1

Lusterwasp / Gathering

Every Build Costs Materials

The build menu in the field, listing Zip Line, Catapult, Camp and the three Gatherers. The material cost at the top (99+ owned, 2 needed) is boxed

Even after you unlock a build, you need materials such as wood every time you place one. Gather from trees as you explore so you always have wood on hand.

Best Research to Unlock First

Here's the order we recommend for unlocking Research. Unlock the basic facilities first, then spend your Research Point and materials on the rows near the top.

ResearchPriorityWhy
Basic Facilities and Features—Mostly unlocked during the tutorial. You need them to explore, so always unlock them.
Undergarments★★★★★Cancel the effects of heat, cold and other environments while exploring. Unlocking gives you the recipe, so don't forget to craft them.
Energy Capacity★★★★★Your glider flies longer. It's upgraded with wood, so prioritize it when you have the materials.
Other Glider Upgrades★★★★☆Longer glides and better handling make exploring more comfortable. Once they're fairly upgraded, move on to other Research.
Tool Unlocks★★★★☆Unlocks fishing rods and gathering tools, so you gather more efficiently while exploring.
Travel Build Upgrades★★★☆☆Upgrades for builds like Wind Platform and Zip Line. Exploring gets more comfortable; recommended if you want to save time.
Other Useful Features★★★☆☆Detection, roasting meat and other handy features. Unlock them once the basic travel upgrades are done.

Undergarments

Unlocking these gives you crafting recipes for Undergarments that cancel environmental effects such as cold and heat. You no longer need to prepare and use countermeasure items while exploring, so we recommend researching them first. Only the recipe is unlocked, so remember to craft the Undergarment too.

ResearchUnlock RequirementsEffect
Cold ResistanceStory Chapter 2: The Sun over the Golden ExpanseNew crafting recipe: Cold-Resistant Undergarment. When equipped, it nullifies the effects of cold environments.
Heat ResistanceQuest: Stay Cool and Beat the HeatNew crafting recipe: Heat-Resistant Undergarment. When equipped, it nullifies the effects of hot environments.
Sand ResistanceQuest: Sandstorm CountermeasuresNew crafting recipe: Sand-Resistant Undergarment. When equipped, it nullifies the effects of dust storm-prone environments.
Light ResistanceQuest: The Border Between Light and DarknessUnlocks the crafting recipe for Light-Resistant Undergarment. When equipped, it nullifies the effects of radiant mist environments.
Wind ResistanceQuest: Dawn Against DisasterNew crafting recipe: Wind-Resistant Undergarment. When equipped, it nullifies the effects of strong winds environments.

Hunger, Heat, Cold & Fainting

Energy Capacity

Raising Energy Capacity lets your glider fly longer and makes exploring more comfortable. It costs wood, so it's easy to upgrade alongside other Research; if you have wood to spare, keep upgrading it. This glider energy is not the same as Energy (stamina).

ResearchUnlock RequirementsEffect
Energy CapacityStory Chapter 4: Vital Decision / Adventurer Rank 39Increases the glider's energy capacity.

Energy (Stamina)

Other Glider Upgrades

Stamina Use selected in the Glider tab (0/3, not researched yet). It costs Research Point (14 owned, 3 needed)

Other glider upgrades, such as Improved Dash and Stamina Use, also make exploring the field easier. If you have Research Point to spare, keep upgrading them.

ResearchUnlock RequirementsEffect
DashStory Chapter 3: The Rumbling ThunderUnlocks the glider's ability to dash.
AscendStory Chapter 4: Vital DecisionUnlocks the glider's ability to ascend.
Stamina UseAvailable from the startReduces stamina consumption while gliding.
Energy RecoveryStory Chapter 3: The Rumbling ThunderIncreases the glider's energy recovery speed after landing.
Improved DashStory Chapter 3: The Rumbling ThunderIncreases the glider’s speed when dashing laterally.
Dash HighStory Chapter 4: Vital DecisionIncreases the glider's ascent speed when dashing.

Tool Unlocks

Gathering Tools selected in the Survival tab (0/3, not researched yet). It unlocks the recipes for the Wooden Axe and Wooden Pickaxe

Gathering Tools and Fishing Rod let you craft tools that help with gathering and fishing, making it easier to collect items while exploring. Gathering Tools unlocks the recipes for the Wooden Axe and Wooden Pickaxe, and Fishing Rod the recipe for the Iron Fishing Rod.

ResearchUnlock RequirementsEffect
Gathering ToolsQuest: Adventurer's GuidanceNew crafting recipe: Wooden Axe and Wooden Pickaxe.
Fishing RodQuest: Palico's Craving Fish!New crafting recipe: Iron Fishing Rod. Fishing speed is somewhat enhanced, allowing you to reel in fish faster.

Gathering / Fishing

Travel Build Upgrades

Wind Platform Upgrade selected in the Build tab (research stage 1/3). It costs Research Point (8 owned, 3 needed)

Upgrading the builds you place in the field, such as Zip Line, Wind Platform and Catapult, also helps while exploring. The Research Point cost is 3 per level (9 in total) for each, so upgrade them once you have points to spare.

ResearchUnlock RequirementsEffect
Zip Line UpgradeZip Line at Lv 1 / Story Chapter 1: Rekindling the ForgeIncreases the Zip Line's maximum launch distance.
Wind Platform UpgradeWind Platform at Lv 1 / Story Chapter 1: The Missing CompanionIncreases the Wind Platform's lift height.
Catapult UpgradeCatapult at Lv 1 / Story Chapter 2: Lapua Soars the SkiesFurther extends the energy-free glide after a Catapult launch.

Fast Travel

Other Useful Features

Features such as Endemic Life Scouting, Lynian Sonic Scouting and BBQ Spit aren't essential, but they make exploring handier. Unlock them once you've done the minimum travel upgrades.

ResearchUnlock RequirementsEffect
Endemic Life ScoutingStory Chapter 2: Lapua Soars the SkiesResearch to unlock the Endemic Life Rarity Indicator feature. The Bug Net button will alert you to nearby rare endemic life.
Lynian Sonic ScoutingStory Chapter 2: Slingers and SuppersAfter researching, prompts will appear when approaching Lynians.
BBQ SpitStory Chapter 2: Intertwined ThoughtsUnlocks BBQ Spits, which can be used to cook meat in the field.

Research List / Research Point

The screenshots are from the Japanese version of the game.