Equipment Supply in Monster Hunter Outlanders is a tab in Game Modes with two modes: Free Hunt, where you farm monster materials for your gear, and the Trial Expedition, a 150-stage challenge that gives Insights for the Fated Adventurer and Engraved Gems. This page explains the difference between the two, lists every Free Hunt quest and sums up the rewards and when each mode unlocks. Information as of November 10, 2026.
What Is Equipment Supply?
Equipment Supply has two modes: Free Hunt, which makes it easy to collect the monster materials you need to craft gear, and the Trial Expedition, which moves forward the ascension of the Fated Adventurer and your adventurers' Engraving.
| Mode | What you do | Main rewards |
|---|---|---|
| Free Hunt | Hunt one monster you have already met, solo or in multiplayer | Monster materials, Adventure EXP from Research objectives, first-clear rewards such as a Standard Contract |
| Trial Expedition | Clear 150 stages in order; the Path of Trials opens after stage 41 | Insight boxes for the Fated Adventurer, Engraved Gems, Esoteric Tomes on stages 60 and 120, a title on stage 150 |
How to Open Equipment Supply
- Tap Game Modes on the menu.

- Tap Equipment Supply in the list on the left, then tap the banner of the mode you want to play.

It Also Counts Toward Adventure Requests

Some daily Adventure Request missions ask you to play an Equipment Supply mode, such as clearing the Trial Expedition once. Make Equipment Supply part of your daily routine along with your other daily tasks.
Daily and Weekly Checklist / Universal Insight Tickets
Free Hunt: Materials and Rewards

Free Hunt lets you hunt a monster you have already encountered right away. You can go solo or in multiplayer, and you hunt on a field where only the target monster appears.
Farm Monster Materials Quickly
You start fighting the target monster right away, so you skip searching the field for it and can gather materials in a short time.
Earn Adventure EXP from Research Objectives

Each Free Hunt has Research objectives, such as breaking two parts or using the environment to inflict a status ailment once. Their rewards include Adventure EXP, so use them when you want to raise your Adventurer Rank.
First Clears Give a Standard Contract and More

Your first clear gives valuable items such as a Standard Contract (1 per stage). Together with the Research objectives, it is well worth clearing every Free Hunt once.
Free Hunt List
The 22 Free Hunt quests with their difficulties and recommended hunting power. Radiant monsters have their own quests. Open a quest to see its rewards at each difficulty.
| Quest | Difficulty | Rec. Power |
|---|---|---|
| Free Hunt: Great Jagras | Difficulty I – III | 938 – 5,229 |
| Free Hunt: Pukei-Pukei | Difficulty I – III | 938 – 5,229 |
| Free Hunt: Kulu-Ya-Ku | Difficulty I – III | 938 – 5,229 |
| Free Hunt: Barroth | Difficulty I – III | 1,544 – 6,179 |
| Free Hunt: Jyuratodus | Difficulty I – III | 1,478 – 6,179 |
| Free Hunt: Great Girros | Difficulty I – III | 1,158 – 5,229 |
| Free Hunt: Anjanath | Difficulty I – II | 1,890 – 4,775 |
| Free Hunt: Radiant Great Jagras | Difficulty I – III | 2,484 – 6,179 |
| Free Hunt: Radiant Pukei-Pukei | Difficulty I – III | 2,484 – 6,179 |
| Free Hunt: Radiant Rathian | Difficulty I – II | 2,100 – 4,790 |
| Free Hunt: Radiant Kulu-Ya-Ku | Difficulty II – III | 3,524 – 6,179 |
| Free Hunt: Radiant Barroth | Difficulty II | 3,524 |
| Free Hunt: Radiant Jyuratodus | Difficulty II | 4,775 |
| Free Hunt: Rathian | Difficulty II | 4,775 |
| Free Hunt: Tobi-Kadachi | Difficulty II – III | 2,900 – 6,179 |
| Free Hunt: Rathalos | Difficulty II | 4,790 |
| Free Hunt: Radiant Anjanath | Difficulty II | 2,900 |
| Free Hunt: Radiant Tobi-Kadachi | Difficulty III | 5,413 |
| Free Hunt: Radiant Great Girros | Difficulty III | 5,229 |
| Free Hunt: Radobaan | Difficulty III | 5,413 |
| Free Hunt: Diablos | Difficulty III | 5,229 |
| Free Hunt: Odogaron | Difficulty III | 6,179 |
Trial Expedition: Stages and Rewards

The Trial Expedition has 150 stages that get harder as you go, and the number of attempts per day is limited. Keep training your adventurers to keep up with the tougher stages.
Stages 21–125 of the Path of Expedition need an Expedition Permit, which refills by 3 every day at 05:00 (you can hold up to 6).
Clear Stage 41 to Open the Path of Trials

Clearing stage 41 of the Path of Expedition opens the Path of Trials. Its monsters are stronger than on the Path of Expedition, but you get the Engraved Gem of each element in bulk.
Insights for the Fated Adventurer

Each stage gives one Insight box for the Fated Adventurer the first time you clear it. The box holds an Insight for every weapon type, the material for ascending the versatile Fated Adventurer, so clear the Trial Expedition every day.
Engraved Gems

Clearing stages also gives Engraved Gems. You spend them on Engraving, which you need to strengthen an adventurer's Ultimate, Core Passive and skills.
Esoteric Tomes on Stages 60 and 120

Stages 60 and 120 give an Esoteric Tome, which unlocks a meal recipe.
A Title for Clearing Stage 150

Clearing stage 150 gives a special title. Titles are shown above your character, so it shows how far you have pushed the Trial Expedition.
When Each Mode Unlocks
Free Hunt unlocks together with Equipment Supply during the Chapter 1 story quest "Get Stronger, Adventurer".
The Trial Expedition unlocks with the Chapter 2 story quest "Trial Expedition".
The screenshots are from the Japanese version of the game.